Releases: fusengine/fuse-browser
Releases · fusengine/fuse-browser
v0.1.54
What's Changed
- fix(engine): default channel cascade to managed chromium, not system chrome by @fusengine in #65
Full Changelog: v0.1.53...v0.1.54
v0.1.53
What's Changed
- feat(actions): human Bézier cursor motion before clicks (humanMode) by @fusengine in #64
Full Changelog: v0.1.52...v0.1.53
v0.1.52
What's Changed
- feat(shots): wheel-driven filmstrip for scroll-jacked sites by @fusengine in #63
Full Changelog: v0.1.51...v0.1.52
v0.1.51
What's Changed
- fix(shots): robust full-page settle + scroll-jack detection by @fusengine in #62
Full Changelog: v0.1.50...v0.1.51
v0.1.50
What's Changed
- feat(engine): coherent stealth fingerprint (channel cascade + UA strip + viewport rotation) by @fusengine in #61
Full Changelog: v0.1.49...v0.1.50
v0.1.49
What's Changed
- fix(engine): force-kill pooled browser server on stalled close (no zombie Chromium) by @fusengine in #60
Full Changelog: v0.1.48...v0.1.49
v0.1.48
What's Changed
- perf(engine): warm browser pool for batch tools + README 37 tools by @fusengine in #59
Full Changelog: v0.1.47...v0.1.48
v0.1.47
What's Changed
- feat(site): browser_site_shots — full-site content + visual snapshot by @fusengine in #58
Full Changelog: v0.1.46...v0.1.47
v0.1.46
What's Changed
- feat(collect): browser_collect_batch — crawl+collect (exhaust many lists) by @fusengine in #57
Full Changelog: v0.1.45...v0.1.46
v0.1.45
What's Changed
- feat(crawl): jittered per-host throttle (human-like pacing) by @fusengine in #56
Full Changelog: v0.1.44...v0.1.45