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bloodParticleSystemInUnity

/Main Tab/

  1. Make a new particle system : Right click -) Effects -) Particle System

  2. Looping disabled.

  3. Start lifetime = 1

  4. Start speed = 10.

  5. Start color = red

  6. Gravity modifier = 2

  7. Max particles = 50

/Emission Tab/

  1. Rate over time = 0

  2. New Burst : count = 50

/Shape Tab/

  1. Shape = Hemisphere

/ Enable tab : Size Over Lifetime/

  1. Size = preset, from top to bottom

/ Enable Tab : Collision /

  1. Set Planes to "World" instead

  2. Collision mode 2D

  3. Dampen = 1

  4. Bounce = 0

  5. Radius Scale = 0.1

Problem fixes :

A) Cannot see the particle in-game but in scene yes : the particle system Z axis is negative, set to 0.

B) Cannot see still : go in / renderer tab / and set the order in layer to a higher one, corresponding to your needs.

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