/Main Tab/
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Make a new particle system : Right click -) Effects -) Particle System
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Looping disabled.
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Start lifetime = 1
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Start speed = 10.
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Start color = red
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Gravity modifier = 2
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Max particles = 50
/Emission Tab/
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Rate over time = 0
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New Burst : count = 50
/Shape Tab/
- Shape = Hemisphere
/ Enable tab : Size Over Lifetime/
- Size = preset, from top to bottom
/ Enable Tab : Collision /
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Set Planes to "World" instead
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Collision mode 2D
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Dampen = 1
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Bounce = 0
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Radius Scale = 0.1
Problem fixes :
A) Cannot see the particle in-game but in scene yes : the particle system Z axis is negative, set to 0.
B) Cannot see still : go in / renderer tab / and set the order in layer to a higher one, corresponding to your needs.