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2D 材质缺少与 Unlit 类似的 tilingOffset 功能 #2575

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Description

@cptbtptpbcptdtptp

Describe the bug
开发 2D 项目时,想实现无限背景滚动,如果用 Unlit 材质 + Mesh,需要适配 3D 与 2D 的单位,如果用 SpriteRenderer ,没有类似 tilingOffset 的功能

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  2. Click on '....'
  3. Scroll down to '....'
  4. See error

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  • OS: [e.g. iOS8.1]
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