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Description
Describe the bug
开发 2D 项目时,想实现无限背景滚动,如果用 Unlit 材质 + Mesh,需要适配 3D 与 2D 的单位,如果用 SpriteRenderer ,没有类似 tilingOffset 的功能
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help wantedExtra attention is neededExtra attention is needed
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To do