How to improve drawing of contours when zooming in a lot #177
Replies: 2 comments
-
|
I have found the problem: lyon (which is used for tesselation of contours and polygons) uses f32, which has only around 6 significant figures, which is extremely easy to surpass when using coordinates or webmercator projections. 6 significant figures is not even 1 meter precision. |
Beta Was this translation helpful? Give feedback.
0 replies
-
|
Moved to an issue #179 |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
I am using galileo for a real-time gps-rtk tracking application where I need to see the movement and path on the scale of meters, the whole area is less than 100m wide and in fact the gps-rtk has cm level precision. With galileo whenever i zoom that far in the contour lines are very choppy and not smooth and parts even disappear when I go to close. How can I control the resolution, lod or something to make sure the contour is always smooth and continuous. I think it is being limited by the resolution of the underlying tiles, but actually the contours and markers should be able to be drawn at the screen resolution right?
Beta Was this translation helpful? Give feedback.
All reactions