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Description
Describe the bug
The step value (seems to) un-schedule wandering agents on a radius starting from the middle of the map. They are not moving at all (displayed as not, but can also check that there position is not updated at all).
To Reproduce
Steps to reproduce the behavior:
model issue382
global {
float step;
init {
create p number: 1000;
}
}
species p skills: [moving]{
reflex move {
do wander;
}
aspect default {draw circle(1) color: #green;}
}
experiment e {
parameter var: step min: 1#mn max: 3#mn init: 1.8#mn;
output {display d {species p;}}
}
- Open model above on Linux
- Start simulation
- Scroll step value
- See error
Expected behavior
Execute do wander on any agent regardless of the step value.
Screenshots
If applicable, add screenshots to help explain your problem.
Screencast.From.2024-12-11.09-18-42.mp4
Desktop (please complete the following information):
- OS: Windows, MacOS, Linux
- PC Model: [if applicable, can be useful for displays, OpenGL problems)]
- GAMA version: git and alpha
- Java version: 21.0.5+11 and embedded
- Graphics cards / Display system: Both 2d and 3d
Additional context
The problem seems to be limited to Linux using Gnome desktop environment (the issue exists on Ubuntu and Arch Linux on Gnome, but not on LinuxMint on Cinnamon), and might be related to Wayland (even tho, I think it's not the related).
EDIT: This behavior happens on every OS