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2 changes: 1 addition & 1 deletion .github/workflows/test.yml
Original file line number Diff line number Diff line change
Expand Up @@ -12,7 +12,7 @@ jobs:
strategy:
fail-fast: false
matrix:
python-version: ["3.10", "3.13"]
python-version: ["3.10", "3.14"]

steps:
- uses: actions/checkout@v4
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4 changes: 2 additions & 2 deletions src/draw_tree/core.py
Original file line number Diff line number Diff line change
Expand Up @@ -1261,7 +1261,7 @@ def generate_tikz(
game: str | "pygambit.gambit.Game",
save_to: Optional[str] = None,
scale_factor: float = 0.8,
level_spacing: int = 6,
level_spacing: int = 4,
sublevel_spacing: int = 2,
width_spacing: int = 2,
show_grid: bool = False,
Expand Down Expand Up @@ -1357,7 +1357,7 @@ def draw_tree(
game: str | "pygambit.gambit.Game",
save_to: Optional[str] = None,
scale_factor: float = 0.8,
level_spacing: int = 6,
level_spacing: int = 4,
sublevel_spacing: int = 2,
width_spacing: int = 2,
show_grid: bool = False,
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8 changes: 4 additions & 4 deletions src/draw_tree/gambit_layout.py
Original file line number Diff line number Diff line change
Expand Up @@ -5,20 +5,20 @@
def determine_node_level(
gbt_level: int,
gbt_sublevel: int,
level_multiplier: int = 6,
level_multiplier: int = 4,
sublevel_multiplier: int = 2,
) -> int:
"""Determine the node level in the .ef format based on Gambit layout levels."""
# If node is in an infoset
if gbt_level > 1 and gbt_sublevel != 0:
if gbt_sublevel != 0:
return (gbt_level * level_multiplier) + ((gbt_sublevel - 1) * sublevel_multiplier) - (level_multiplier / 2)
return gbt_level * level_multiplier
return (gbt_level * level_multiplier) - (level_multiplier / 2)


def gambit_layout_to_ef(
game: pygambit.gambit.Game,
save_to: Optional[str] = None,
level_multiplier: int = 6,
level_multiplier: int = 4,
sublevel_multiplier: int = 2,
xshift_multiplier: int = 2
) -> str:
Expand Down
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