Releases: gamedev-skills/awesome-gamedev-agent-skills
v1.1.0: cross-engine disciplines + broader agent support
awesome-gamedev-agent-skills v1.1.0
66 game-development Agent Skills + a master router (67 SKILL.md files), for AI coding agents. Install once; the router detects your engine and task and loads only the skills you need.
What's new since v1.0.0
- +4 cross-engine disciplines (now 13):
game-feel(juice — screen shake, hit-stop, easing, squash & stretch),game-ui-ux(responsive HUD/menus, resolution & safe-area scaling, keyboard/gamepad focus),camera-systems(2D follow/deadzone/look-ahead + bounds, 3D orbit/first-person, screen-shake hook), andperformance-optimization(profile-first frame budgeting, CPU/GPU triage, draw calls, pooling, GC). - Project banner added to the README.
- Broadened, documented compatibility across the Agent Skills ecosystem — Claude Code, Cursor, Windsurf, Cline, OpenAI Codex, Gemini CLI, GitHub Copilot, Kiro, Antigravity, VS Code, and more.
What's inside
- 66 specialized skills across 8 categories, version-pinned and written from primary docs:
- Engines: Godot (15), Unity (8), Unreal (6), web engines (6 — Phaser, PixiJS, three.js), other engines (5 — Bevy, pygame, LÖVE, Roblox)
- Disciplines (13) · Genres (9) · Workflows (4)
- A master router (
router/SKILL.md) that fingerprints the project, classifies the task, and composes the minimal skill set.
Validated by scripts/validate-skills.py (67 files). Apache-2.0.
v1.0.0: chore: trim internal/redundant docs
awesome-gamedev-agent-skills v1.0.0
The first stable release: 62 game-development Agent Skills + a master router for AI coding
agents. Install once; the router detects your engine and task from a single request and loads
only the skills you need.
What's inside
- 62 specialized skills across 8 categories, each with one responsibility, written from
primary documentation and version-pinned:- Engines: Godot (15, Godot 4.x), Unity (8, Unity 6 LTS), Unreal (6, UE 5.4+), web engines
(6 — Phaser, PixiJS, three.js), other engines (5 — Bevy, pygame, LÖVE, Roblox). - Disciplines (9): game AI, procedural generation, dialogue systems, save systems, audio
design, shader programming, physics tuning, level design, input systems. - Genres (9): platformer, roguelike, RPG, FPS, tower defense, card game, visual novel,
survival-crafting, puzzle — compositional templates that orchestrate the engine + discipline
skills. - Workflows (4): game jam, prototype-fast, Steam publishing, itch.io publishing.
- Engines: Godot (15, Godot 4.x), Unity (8, Unity 6 LTS), Unreal (6, UE 5.4+), web engines
- A master router (
router/SKILL.md) that fingerprints the project to pick one engine,
classifies the task, resolves the minimal skill set, and composes them — with an explicit
fallback when the engine is unknown.
Why it's reliable
- Primary-sourced and original. Every skill is written from official documentation; each
lists its sources. Nothing is copied from other collections. - Version-pinned. Skills state the engine/runtime version they target (e.g. Godot 4.3/4.4,
Unity 6, UE 5.4+, PixiJS v8, Bevy 0.16+) so the agent stops mixing versions. - Validated.
scripts/validate-skills.pyenforces the format on all 63 files
(62 skills + router); a QA pass checked the rubric, originality, technical accuracy against
primary docs, and a 26-case routing matrix.
Compatibility
Works with any agent that reads the SKILL.md open format — verified with Claude Code and
Kiro, and documented for Gemini CLI, Codex, and Cursor. See
docs/COMPATIBILITY.md.
Get started
- Install into your agent's skills directory — see
docs/INSTALLATION.md. - Ask a game-dev question (e.g. "add a double jump to my Godot player").
- The router loads the matching skill(s) and works from there.
Browse the full skill list in the
README or under
skills/.
License
Apache-2.0.
Contributions welcome — see
CONTRIBUTING.md
and the authoring standard in docs/SKILL-FORMAT.md.