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Releases: gamedev-skills/awesome-gamedev-agent-skills

v1.1.0: cross-engine disciplines + broader agent support

26 Jun 13:03

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awesome-gamedev-agent-skills v1.1.0

66 game-development Agent Skills + a master router (67 SKILL.md files), for AI coding agents. Install once; the router detects your engine and task and loads only the skills you need.

What's new since v1.0.0

  • +4 cross-engine disciplines (now 13): game-feel (juice — screen shake, hit-stop, easing, squash & stretch), game-ui-ux (responsive HUD/menus, resolution & safe-area scaling, keyboard/gamepad focus), camera-systems (2D follow/deadzone/look-ahead + bounds, 3D orbit/first-person, screen-shake hook), and performance-optimization (profile-first frame budgeting, CPU/GPU triage, draw calls, pooling, GC).
  • Project banner added to the README.
  • Broadened, documented compatibility across the Agent Skills ecosystem — Claude Code, Cursor, Windsurf, Cline, OpenAI Codex, Gemini CLI, GitHub Copilot, Kiro, Antigravity, VS Code, and more.

What's inside

  • 66 specialized skills across 8 categories, version-pinned and written from primary docs:
    • Engines: Godot (15), Unity (8), Unreal (6), web engines (6 — Phaser, PixiJS, three.js), other engines (5 — Bevy, pygame, LÖVE, Roblox)
    • Disciplines (13) · Genres (9) · Workflows (4)
  • A master router (router/SKILL.md) that fingerprints the project, classifies the task, and composes the minimal skill set.

Validated by scripts/validate-skills.py (67 files). Apache-2.0.

v1.0.0: chore: trim internal/redundant docs

25 Jun 04:19

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awesome-gamedev-agent-skills v1.0.0

The first stable release: 62 game-development Agent Skills + a master router for AI coding
agents. Install once; the router detects your engine and task from a single request and loads
only the skills you need.

What's inside

  • 62 specialized skills across 8 categories, each with one responsibility, written from
    primary documentation and version-pinned:
    • Engines: Godot (15, Godot 4.x), Unity (8, Unity 6 LTS), Unreal (6, UE 5.4+), web engines
      (6 — Phaser, PixiJS, three.js), other engines (5 — Bevy, pygame, LÖVE, Roblox).
    • Disciplines (9): game AI, procedural generation, dialogue systems, save systems, audio
      design, shader programming, physics tuning, level design, input systems.
    • Genres (9): platformer, roguelike, RPG, FPS, tower defense, card game, visual novel,
      survival-crafting, puzzle — compositional templates that orchestrate the engine + discipline
      skills.
    • Workflows (4): game jam, prototype-fast, Steam publishing, itch.io publishing.
  • A master router (router/SKILL.md) that fingerprints the project to pick one engine,
    classifies the task, resolves the minimal skill set, and composes them — with an explicit
    fallback when the engine is unknown.

Why it's reliable

  • Primary-sourced and original. Every skill is written from official documentation; each
    lists its sources. Nothing is copied from other collections.
  • Version-pinned. Skills state the engine/runtime version they target (e.g. Godot 4.3/4.4,
    Unity 6, UE 5.4+, PixiJS v8, Bevy 0.16+) so the agent stops mixing versions.
  • Validated. scripts/validate-skills.py enforces the format on all 63 files
    (62 skills + router); a QA pass checked the rubric, originality, technical accuracy against
    primary docs, and a 26-case routing matrix.

Compatibility

Works with any agent that reads the SKILL.md open format — verified with Claude Code and
Kiro, and documented for Gemini CLI, Codex, and Cursor. See
docs/COMPATIBILITY.md.

Get started

  1. Install into your agent's skills directory — see
    docs/INSTALLATION.md.
  2. Ask a game-dev question (e.g. "add a double jump to my Godot player").
  3. The router loads the matching skill(s) and works from there.

Browse the full skill list in the
README or under
skills/.

License

Apache-2.0.
Contributions welcome — see
CONTRIBUTING.md
and the authoring standard in docs/SKILL-FORMAT.md.