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@gameplay891mc8 gameplay891mc8 released this 21 Jun 19:25
· 1 commit to main since this release
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πŸš€ v0.0-tkinter-prototype β€” The Graphical Engine Rebirth (Tech Demo)

Official internal tech-demo and prototype release by G Studio-Team. This version marks the historical transition of FNF: Console Edition from a standard terminal loop into a fully functional graphical user interface (GUI) application powered by tkinter.

πŸ›‘ Project Milestone Notification:

  • Architecture Reboot: The unstable, crash-prone terminal while True logic from v0.3 has been completely deprecated.
  • Code Status: This is a pre-release technical prototype (v0.0). It serves as a proof-of-concept showing that the core rhythmic engine can run safely inside graphical windows on mobile terminals. Source code download is restricted / hidden for development purposes until the full stable release.

πŸ“ˆ Core Technical Upgrades in v0.0:

  • Crash-Proof Event Architecture: Replaced the bugged matrix index checker with native Tkinter event bindings (root.bind) and thread-safe loops (root.after). Hitting action keys or UI touch buttons no longer causes array boundaries or syntax crashes.
  • Android Touch Screen Compatibility: Added 4 responsive on-screen buttons designed specifically for seamless mobile tap-input inside PyDroid 3, completely bypassing the need for default virtual keyboards.
  • Smooth ASCII Frame Buffering: Restructured the rendering pipeline to prevent annoying screen-flickering from standard console clears (os.system('clear')).
  • Legacy Logic Integration: Successfully ported the full ASCII sprite state-machine for Boyfriend/Opponent AI, dynamic performance scaling combo ranks, and the ANSI-inspired health bar directly into the new GUI text frames.

πŸ‘½ Developer Note: G Studio-Team is officially back in the lab. The architecture is now bulletproof, clean, and ready for future expansions. Stay tuned for the next major beat. 🎀πŸ’₯