Agent Pixels is a Paperclip plugin that turns your company of AI agents into a live pixel-art office camera.
Learn more at agent-pixels.com.
- Shows Paperclip agents walking around a multi-room pixel office.
- Moves working agents toward desks and idle agents toward lounge, kitchen, boardroom, and games areas.
- Supports multiple camera views across the office layout.
- Includes assignable character sprites so each agent can have a consistent look.
- Expands the original pixel-agent style into a denser company view for larger Paperclip teams.
- Node.js
- pnpm
- Paperclip running
Paperclip must be running before installing or testing the plugin. The plugin needs the Paperclip host to load the worker, serve the UI bundle, and expose the plugin bridge.
If you installed Paperclip from npm and do not have the Paperclip source code locally, use a prebuilt Agent Pixels release when available. Building from source currently requires the Paperclip repo because the plugin SDK is not published separately.
To be more specific, make sure you:
git clone https://github.com/paperclipai/paperclipClone and build Agent Pixels:
git clone https://github.com/gcampton/Agent-Pixels
cd Agent-Pixels
pnpm install
pnpm run buildThe build output is written to dist/.
If your Paperclip source is somewhere else, set the SDK path when building. This path should point to the built Paperclip plugin SDK:
PAPERCLIP_SDK_DIST=/path/to/paperclip/packages/plugins/sdk/dist pnpm run buildThen install the plugin in Paperclip using the local path to this repo.
Run checks before opening a pull request:
pnpm run typecheck
pnpm run buildFor self-hosted Paperclip, clone Agent Pixels into a folder that is visible inside the Paperclip container. The install API must receive the container path, not the host path.
Example host path:
git clone https://github.com/gcampton/Agent-Pixels /volume4/docker/paperclip/plugins/agent-pixelsExample container path:
/paperclip/plugins/agent-pixels
Agent Pixels currently builds against the Paperclip plugin SDK from the Paperclip monorepo. Build @paperclipai/shared and @paperclipai/plugin-sdk from the Paperclip source first:
cd /path/to/paperclip/packages/shared
npm install
npx tsc --noEmitOnError false
cd /path/to/paperclip/packages/plugins/sdk
npm install
npx tsc --noEmitOnError falseThen build Agent Pixels. If the plugin is not cloned under the Paperclip repo, set PAPERCLIP_SDK_DIST:
cd /path/to/Agent-Pixels
npm install
PAPERCLIP_SDK_DIST=/path/to/paperclip/packages/plugins/sdk/dist npm run buildIn authenticated Paperclip deployments, create a CLI auth challenge and approve it as an instance admin:
curl -s -X POST http://<your-paperclip-host>/api/cli-auth/challenges \
-H "Content-Type: application/json" \
-d '{"requestedAccess":"instance_admin_required","command":"plugin install"}'Open the returned approvalUrl, approve the request, then install using the returned boardApiToken:
curl -s -X POST http://<your-paperclip-host>/api/plugins/install \
-H "Authorization: Bearer <boardApiToken>" \
-H "Content-Type: application/json" \
-d '{"packageName":"/paperclip/plugins/agent-pixels","isLocalPath":true}'Character sprites live in:
public/assets/characters/
Add new sprites as char_81.png, char_82.png, etc. The build script auto-detects char_*.png files and adds them to the plugin asset index.
Agent Pixels uses a 16px tile grid.
| Asset type | Location | Size |
|---|---|---|
| Character sprite sheet | public/assets/characters/char_*.png |
112x96 PNG |
| Character frame | inside each character sheet | 16x32 |
| Character sheet layout | inside each character sheet | 7 columns x 3 rows |
| Floor tile | public/assets/floors/floor_*.png |
16x16 |
| Wall tile sheet | public/assets/walls/wall_0.png |
64x128 |
| Furniture sprites | public/assets/furniture/** |
Multiples of 16px |
| Office layout | public/assets/default-layout-1.json |
21x22 tiles (336x352px) |
| Boardroom/kitchen layout | public/assets/agent-pixels-layout-boardroom-kitchen.json |
22x15 tiles (352x240px) |
| Combined camera map | generated in the UI | 68x22 tiles (1088x352px) |
Character sheets use three direction rows: front, back, and side. The opposite side direction is mirrored by the renderer.
Common furniture sizes currently in use:
| Asset | Size |
|---|---|
| Desk front | 48x32 |
| Desk side | 16x64 |
| PC sprites | 16x32 |
| Wooden/cushioned chairs | 16x32 or 16x16 |
| Sofa front/back | 32x16 |
| Sofa side | 16x32 |
| Boardroom table | 48x80 |
| Pool table | 80x48 |
| Arcade machine | 32x48 |
| Paintings/whiteboard | 16x32 or 32x32 |
| Plants | 16x32 or 32x48 |
Agent Pixels is free to use. It is also designed to work nicely with ready-made Paperclip company packs that will be available through agent-pixels.com.
Planned company packs include:
- SEO agency
- Game dev agency
- SaaS company
- Full company
More company types are being explored. These packs are intended for people who want a ready-to-run Paperclip company with agents, roles, workflows, and a visual office already set up.
For feature requests, bugs, or help using Agent Pixels, visit agent-pixels.com/support.
Planned improvements include:
- More character models and customization options.
- More visual assets, props, and office interactions.
- Adjustable office scale, including desks, meeting rooms, lounges, and floors.
- Additional layouts such as co-working spaces, agency lofts, and high-rise offices.
- Better idle behaviors and animations, including talking, pacing, and coffee runs.
Pull requests are welcome for bug fixes, plugin improvements, new room assets, furniture, and character sprites.
For commercial enquiries, ready-made Paperclip company packs, or larger collaboration ideas, start at agent-pixels.com.