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Fix a severe bug in multi-controller logic of EventManager
Fix game stuttering when using InputManager for controller axis query
Fix memory leak in Application.takeScreenshot
Fix destructors order for Application internals
New properties GameInputDevice.active, GameInputDevice.instanceId, GameInputDevice.axisValues
Rendering
Supersampling suppport (ss.sampleRatio in render.conf)
Post-processing
FXAA 3.11
Resolution-independent glow radius (glow.normalizedRadius in render.conf). If specified, the post-processing pipeline will determine blur radius dynamically based on a fraction (0.0..1.0) of the game window's height. For example, for 0.005 at 1080p rendering actual blur radius will be 6 pixels.