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Dagon 1.2.0

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@gecko0307 gecko0307 released this 02 Jul 20:56
  • Core
    • Fix a severe bug in multi-controller logic of EventManager
    • Fix game stuttering when using InputManager for controller axis query
    • Fix memory leak in Application.takeScreenshot
    • Fix destructors order for Application internals
    • New properties GameInputDevice.active, GameInputDevice.instanceId, GameInputDevice.axisValues
  • Rendering
    • Supersampling suppport (ss.sampleRatio in render.conf)
  • Post-processing
    • FXAA 3.11
    • Resolution-independent glow radius (glow.normalizedRadius in render.conf). If specified, the post-processing pipeline will determine blur radius dynamically based on a fraction (0.0..1.0) of the game window's height. For example, for 0.005 at 1080p rendering actual blur radius will be 6 pixels.