The change log for 2.1.0 states that "Jump keyboard priority" was increased, so it works even when there are conflicting keybinds.
It doesn't work. W still doesn't work when using the editor playtest feature (I believe 'move object up' still has priority), A and D also don't work when playtesting platformer levels for the same reason.
The change log for 2.1.0 states that "Jump keyboard priority" was increased, so it works even when there are conflicting keybinds.
It doesn't work. W still doesn't work when using the editor playtest feature (I believe 'move object up' still has priority), A and D also don't work when playtesting platformer levels for the same reason.