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if game.PlaceId == 16896041188 then

-- Load Orion
local OrionLib = loadstring(game:HttpGet(('https://raw.githubusercontent.com/shlexware/Orion/main/source')))()

-- Main Window
local Window = OrionLib:MakeWindow({Name = "Nexus Hub", HidePremium = false, SaveConfig = true, ConfigFolder = "Zetra"})

-- "Player" Tab
local PlayerTab = Window:MakeTab({
    Name = "Player",
    Icon = "rbxassetid://4483345998", -- Player Icon
    PremiumOnly = false
})

-- Adding Buttons to Player Tab
PlayerTab:AddButton({
    Name = "Esp (player's)",
    Callback = function()
        EspPlayers() -- Chamando a função EspPlayers
        print("ESP Activated!")
    end    
})

PlayerTab:AddButton({
    Name = "Noclip",
    Callback = function()
        ToggleNoclip() -- Chamando a função ToggleNoclip
        print("Noclip " .. (NoclipStatus and "Activated" or "Deactivated"))
    end    
})

PlayerTab:AddButton({
    Name = "Set Walk Speed",
    Callback = function()
        loadstring(game:HttpGet("https://raw.githubusercontent.com/Prexry/Fenx-X/main/speed.lua"))()
        print("Walk Speed Script Executed!")
    end
})

PlayerTab:AddButton({
    Name = "Shift Lock",
    Callback = function()
        loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-Compilador-de-script-de-shift-lock-para-celular-e-mobilador-23855"))()
        print("Shift Lock Script Executed!")
    end
})

-- "Char • Outfit's" Tab
local OutfitTab = Window:MakeTab({
    Name = "Char • Outfit's",
    Icon = "rbxassetid://4483345998", -- Ícone do botão (substitua se quiser)
    PremiumOnly = false
})

-- Adding Button to "Char • Outfit's" Tab
OutfitTab:AddButton({
    Name = "Avatar Outfit's",
    Callback = function()
        loadstring(game:HttpGet('https://pastefy.app/S7xNJSXX/raw'))() -- Executa o script fornecido
        execute("Script18")
        print("Avatar Outfit's Script Executed!")
    end    
})

-- Adding Button "FE Free Emote"
OutfitTab:AddButton({
    Name = "FE Free Emote",
    Callback = function()
        loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/Gi7331/scripts/main/Emote.lua"))()
        print("FE Free Emote Script Executed!")
    end    
})

end

-- Noclip Function local NoclipStatus = false local function ToggleNoclip() NoclipStatus = not NoclipStatus local Character = game.Players.LocalPlayer.Character if Character and Character:FindFirstChild("HumanoidRootPart") then local humanoid = Character:FindFirstChildOfClass("Humanoid") if humanoid then humanoid.PlatformStand = NoclipStatus for _, part in pairs(Character:GetChildren()) do if part:IsA("BasePart") then part.CanCollide = not NoclipStatus end end end end end

-- ESP Function function EspPlayers() -- Configurações local Settings = { ['Material'] = Enum.Material.Neon, ['Color'] = Color3.fromRGB(0, 255, 255), ['Transparency'] = 0.7 }

local ScreenGui = Instance.new('ScreenGui', game.CoreGui)
ScreenGui.IgnoreGuiInset = true

local ViewportFrame = Instance.new('ViewportFrame', ScreenGui)
ViewportFrame.CurrentCamera = workspace.CurrentCamera
ViewportFrame.Size = UDim2.new(1, 0, 1, 0)
ViewportFrame.BackgroundTransparency = 1
ViewportFrame.ImageTransparency = Settings.Transparency

local Chasms = {}

local function generateChasm(player)
    local Character = workspace:FindFirstChild(player.Name)

    if Character then
        for _, Part in pairs(Character:GetChildren()) do
            if Part:IsA('Part') or Part:IsA('MeshPart') then
                local Chasm = Part:Clone()
                for _, Child in pairs(Chasm:GetChildren()) do
                    if Child:IsA('Decal') then
                        Child:Destroy()
                    end
                end

                Chasm.Parent = ViewportFrame
                Chasm.Material = Settings.Material
                Chasm.Color = Settings.Color
                Chasm.Anchored = true

                table.insert(Chasms, Chasm)
            end
        end
    end
end

local function clearChasms()
    for _, Chasm in pairs(Chasms) do
        Chasm:Destroy()
    end
    Chasms = {}
end

while game:GetService('RunService').RenderStepped:Wait() do
    clearChasms()
    for _, Player in pairs(game:GetService('Players'):GetPlayers()) do
        if Player ~= game:GetService('Players').LocalPlayer then
            generateChasm(Player)
        end
    end
    wait(0.1)
end

end

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