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A modern Go library and CLI tool for interacting with Bose SoundTouch devices via their Web API.

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gesellix/Bose-SoundTouch

Bose SoundTouch API Client

A comprehensive Go library and CLI tool for controlling Bose SoundTouch devices via their Web API.

Go Reference Go Report Card License: MIT

Note: This is an independent project based on the official Bose SoundTouch Web API documentation. Not affiliated with or endorsed by Bose Corporation.

Features

  • Complete API Coverage: All available SoundTouch Web API endpoints implemented
  • 🎵 Media Control: Play, pause, stop, volume, bass, balance, source selection
  • 🏠 Multiroom Support: Create and manage zones across multiple speakers
  • Real-time Events: WebSocket connection for live device state monitoring
  • 🔍 Device Discovery: Automatic discovery via UPnP/SSDP and mDNS
  • 🖥️ CLI Tool: Comprehensive command-line interface
  • 🔒 Production Ready: Extensive testing with real SoundTouch hardware
  • 🌐 Cross-Platform: Windows, macOS, Linux support

Quick Start

Installation

Install CLI Tool

go install github.com/gesellix/bose-soundtouch/cmd/soundtouch-cli@latest

Add Library to Your Project

go get github.com/gesellix/bose-soundtouch

CLI Usage

Discover Devices

# Find SoundTouch devices on your network
soundtouch-cli discover devices

Control a Device

# Basic device information
soundtouch-cli --host 192.168.1.100 info get

# Media controls
soundtouch-cli --host 192.168.1.100 play start
soundtouch-cli --host 192.168.1.100 volume set --level 50
soundtouch-cli --host 192.168.1.100 source select --source SPOTIFY

# Real-time monitoring
soundtouch-cli --host 192.168.1.100 events subscribe

Library Usage

Basic Control

package main

import (
    "fmt"
    "log"
    
    "github.com/gesellix/bose-soundtouch/pkg/client"
)

func main() {
    // Connect to your SoundTouch device
    c := client.NewClient(&client.Config{
        Host: "192.168.1.100",
        Port: 8090,
    })
    
    // Get device information
    info, err := c.GetDeviceInfo()
    if err != nil {
        log.Fatal(err)
    }
    fmt.Printf("Device: %s\n", info.Name)
    
    // Control playback
    err = c.Play()
    if err != nil {
        log.Fatal(err)
    }
    
    // Set volume
    err = c.SetVolume(50)
    if err != nil {
        log.Fatal(err)
    }
}

Device Discovery

package main

import (
    "context"
    "fmt"
    "log"
    "time"
    
    "github.com/gesellix/bose-soundtouch/pkg/discovery"
)

func main() {
    // Discover SoundTouch devices
    service := discovery.NewService(5 * time.Second)
    devices, err := service.DiscoverDevices(context.Background())
    if err != nil {
        log.Fatal(err)
    }
    
    for _, device := range devices {
        fmt.Printf("Found: %s at %s:%d\n", 
            device.Name, device.Host, device.Port)
    }
}

Real-time Events

package main

import (
    "context"
    "fmt"
    "log"
    
    "github.com/gesellix/bose-soundtouch/pkg/client"
    "github.com/gesellix/bose-soundtouch/pkg/models"
)

func main() {
    c := client.NewClient(&client.Config{
        Host: "192.168.1.100",
        Port: 8090,
    })
    
    // Subscribe to device events
    events, err := c.SubscribeToEvents(context.Background())
    if err != nil {
        log.Fatal(err)
    }
    
    for event := range events {
        switch e := event.(type) {
        case *models.NowPlayingUpdated:
            fmt.Printf("Now playing: %s by %s\n", e.Track, e.Artist)
        case *models.VolumeUpdated:
            fmt.Printf("Volume changed to: %d\n", e.ActualVolume)
        case *models.ConnectionStateUpdated:
            fmt.Printf("Connection state: %s\n", e.State)
        }
    }
}

Multiroom Zones

package main

import (
    "log"
    
    "github.com/gesellix/bose-soundtouch/pkg/client"
    "github.com/gesellix/bose-soundtouch/pkg/models"
)

func main() {
    master := client.NewClient(&client.Config{
        Host: "192.168.1.100", // Master speaker
        Port: 8090,
    })
    
    // Create a multiroom zone
    zone := &models.Zone{
        Master: "192.168.1.100",
        Members: []models.ZoneMember{
            {IPAddress: "192.168.1.101"}, // Living room
            {IPAddress: "192.168.1.102"}, // Kitchen
        },
    }
    
    err := master.SetZone(zone)
    if err != nil {
        log.Fatal(err)
    }
    
    fmt.Println("Multiroom zone created!")
}

Supported Devices

This library supports all Bose SoundTouch-compatible devices, including:

  • SoundTouch 10, 20, 30 series
  • SoundTouch Portable
  • Wave SoundTouch music system
  • SoundTouch-enabled Bose speakers

Tested Hardware:

  • ✅ SoundTouch 10
  • ✅ SoundTouch 20

API Coverage

Feature Status Description
Device Info ✅ Complete Device details, name, capabilities
Media Control ✅ Complete Play/pause/stop, track navigation
Volume & Audio ✅ Complete Volume, bass, balance control
Source Selection ✅ Complete Spotify, Bluetooth, AUX, etc.
Preset Management ✅ Complete Read preset configurations
Real-time Events ✅ Complete WebSocket event streaming
Multiroom Zones ✅ Complete Zone creation and management
System Settings ✅ Complete Clock, display, network info
Advanced Audio ✅ Complete DSP controls, tone controls

API Limitations: Preset creation is not supported by the SoundTouch API itself.

Documentation

Development

Prerequisites

  • Go 1.25.5 or later
  • Optional: SoundTouch device for testing

Building from Source

# Clone the repository
git clone https://github.com/gesellix/bose-soundtouch.git
cd Bose-SoundTouch

# Install dependencies
go mod download

# Build CLI tool
make build

# Run tests
make test

# Install CLI locally
go install ./cmd/soundtouch-cli

Contributing

We welcome contributions! Please see our Contributing Guide for details on:

  • Setting up your development environment
  • Coding guidelines and best practices
  • Testing with real devices
  • Submitting pull requests

Examples

Check out the examples/ directory for more usage patterns:

  • Basic HTTP Client: Simple device control
  • WebSocket Events: Real-time monitoring
  • Device Discovery: Finding devices on your network
  • Multiroom Management: Zone operations
  • Advanced Audio: DSP and tone controls

License

This project is licensed under the MIT License - see the LICENSE file for details.

Disclaimer

This is an independent project based on the official Bose SoundTouch Web API documentation provided by Bose Corporation. It is not affiliated with, endorsed by, or supported by Bose Corporation. Use at your own risk.

SoundTouch is a trademark of Bose Corporation.

SoundTouch End of Life Notice

Important: Bose has announced that SoundTouch cloud support will end on May 6, 2026.

What will continue to work:

  • ✅ Local API control (this library's primary functionality)
  • ✅ Bluetooth, AirPlay, Spotify Connect, and AUX streaming
  • ✅ Remote control features (Play, Pause, Skip, Volume)
  • ✅ Multiroom grouping

What will stop working:

  • ❌ Presets (preset buttons and app presets)
  • ❌ Browsing music services directly from the SoundTouch app
  • ❌ Cloud-based features and updates

This Go library will continue to work as it primarily uses the local Web API for direct device control, which is unaffected by the cloud service discontinuation.

Support


Star this project ⭐ if you find it useful!

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A modern Go library and CLI tool for interacting with Bose SoundTouch devices via their Web API.

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