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'loader' and 'sceneinventory' don't use the current project when using AVALON_DEBUG #460

@jasperges

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@jasperges

While working on the Blender integration I ran into something I thought was an issue with my code. When you have set AVALON_DEBUG=1 the loader and sceneinventory use the first project from the database instead of the 'active' one.

See the relevant lines for the loader and the sceneinventory.

To be honest I found this quite confusing. Is there a specific reason for this? Would it be okay to remove this?

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