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It's currently not properly setup for linux builds, , would need to be changed to reflect the actual bins being produced for linux under a llama.cpp build similar to the windows path. |
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Linux is now supported via cross-compile toolchain (as of 45cb6d9 to b7facc5 or v0.20.1). See https://github.com/getnamo/llama-unreal#linux-build-cross-compile-from-windows for build steps. Latest main already includes the .so files for debian flavor linux so cloning from main should be sufficient. Pull and test to confirm, if these are incompatible, consider following the build steps above and adjust for own distro. |
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Hey there I tried compiling with the new release and I got these errors :
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Hi
I need some help to compile the plugin for linux; Im having a lot of trouble trying to make it work.
Ive compiled the Llama.cpp bins for the latest release using the correct llama.cpp tag that was mentioned in the release but to no end
is there a proper way to do this ?
for context: Linux Fedora 43, Cuda llama.cpp, UE 5.7.4
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