Skip to content

Default config

plazmer edited this page Jul 9, 2024 · 1 revision

Default config VTS

Plugin:
  # Command names that will be registered as main plugin commands.
  # Do not leave this empty. Split multiple names with a comma.
  Command_Aliases: villagertradesettings,vts
  # Localized plugin name. It's used in messages and with internal placeholders.
  Name: VillagerTradeSettings
  # Plugin prefix. Used in messages.
  # You can use %plugin_name_localized% placeholder for a plugin name.
  Prefix: '#ead931%plugin_name%#aaa8a8 » '
  # Sets the plugin language.
  # It will use language config from the '/lang/' sub-folder for specified language code.
  # By default it's 'en', so 'messages_en.yml' will be used.
  Language: en
Settings:
  Editor:
    Main:
      Gui:
        # Sets main editor gui name
        Name: Villager Trade Settings
    Villager:
      Trade:
        Item:
          Gui:
            # Sets the editor gui name
            Name: Villager Trade Items Settings
    Recipe:
      Gui:
        # Sets the editor gui name
        Name: Recipe Items Settings
  Villager:
    Recipe:
      # Sets whether non-custom recipes will be removed from the merchant
      Clear_Other: false
      # Sets a limit on adding custom recipes to the trader
      # Be careful, because if the chance of items is low and you have a limit,
      # then a resident may not get more than one custom recipe
      Limit: 3
      Discount:
        # Sets whether discounts on all recipes will be disabled.
        # You can include discounts on your own recipes using the /vts editor
        Disabled_All: false
  Demand:
    # The feature is available on versions above 1.18!
    #
    # Sets whether merchant demand is enabled/disabled
    # Doc.Info:
    # Demand: This value is periodically updated by the villager that owns this merchant recipe based on
    # how often the recipe has been used since it has been last restocked in relation to its maximum uses.
    # The amount by which the demand influences the amount of the first ingredient is scaled by
    # the recipe's price multiplier, and can never be below zero.
    Enabled: false
  Special_Price:
    # The feature is available on versions above 1.18!
    #
    # Sets whether merchant special price is enabled/disabled
    # Doc.Info:
    # Special price: This value is dynamically updated whenever a player starts and stops trading with
    # a villager that owns this merchant recipe. It is based on the player's individual reputation with the
    # villager, and the player's currently active status effects (see PotionEffectType.HERO_OF_THE_VILLAGE).
    # The influence of the player's reputation on the special price is scaled by the recipe's price multiplier.
    Enabled: false
  # Disables the price multiplier for the merchant recipe
  Disable_Price_Multiplier: false

Clone this wiki locally