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Default config
plazmer edited this page Jul 9, 2024
·
1 revision
Plugin:
# Command names that will be registered as main plugin commands.
# Do not leave this empty. Split multiple names with a comma.
Command_Aliases: villagertradesettings,vts
# Localized plugin name. It's used in messages and with internal placeholders.
Name: VillagerTradeSettings
# Plugin prefix. Used in messages.
# You can use %plugin_name_localized% placeholder for a plugin name.
Prefix: '#ead931%plugin_name%#aaa8a8 » '
# Sets the plugin language.
# It will use language config from the '/lang/' sub-folder for specified language code.
# By default it's 'en', so 'messages_en.yml' will be used.
Language: en
Settings:
Editor:
Main:
Gui:
# Sets main editor gui name
Name: Villager Trade Settings
Villager:
Trade:
Item:
Gui:
# Sets the editor gui name
Name: Villager Trade Items Settings
Recipe:
Gui:
# Sets the editor gui name
Name: Recipe Items Settings
Villager:
Recipe:
# Sets whether non-custom recipes will be removed from the merchant
Clear_Other: false
# Sets a limit on adding custom recipes to the trader
# Be careful, because if the chance of items is low and you have a limit,
# then a resident may not get more than one custom recipe
Limit: 3
Discount:
# Sets whether discounts on all recipes will be disabled.
# You can include discounts on your own recipes using the /vts editor
Disabled_All: false
Demand:
# The feature is available on versions above 1.18!
#
# Sets whether merchant demand is enabled/disabled
# Doc.Info:
# Demand: This value is periodically updated by the villager that owns this merchant recipe based on
# how often the recipe has been used since it has been last restocked in relation to its maximum uses.
# The amount by which the demand influences the amount of the first ingredient is scaled by
# the recipe's price multiplier, and can never be below zero.
Enabled: false
Special_Price:
# The feature is available on versions above 1.18!
#
# Sets whether merchant special price is enabled/disabled
# Doc.Info:
# Special price: This value is dynamically updated whenever a player starts and stops trading with
# a villager that owns this merchant recipe. It is based on the player's individual reputation with the
# villager, and the player's currently active status effects (see PotionEffectType.HERO_OF_THE_VILLAGE).
# The influence of the player's reputation on the special price is scaled by the recipe's price multiplier.
Enabled: false
# Disables the price multiplier for the merchant recipe
Disable_Price_Multiplier: false