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2 changes: 1 addition & 1 deletion docs/product/explore/session-replay/mobile/index.mdx
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Expand Up @@ -77,7 +77,7 @@ Additionally, we offer a self-serve deletion capability of individual replays in

For most mobile applications, the performance overhead of our client SDK will be imperceptible to end-users. In our own testing, the overhead was not noticeable by end-users. However, this testing was not exhaustive and you may discover the recording overhead may negatively impact your mobile application performance depending on your application complexity.

To reduce the performance overhead, we only take screenshots when something changes on the screen. Our default frame rate is 1 frame (16ms) per second of the main thread time.
To reduce the performance overhead, we only take screenshots when something changes on the screen. Our default frame rate is 1 frame per second.
If you experience any performance degradations after installing Session Replay, please open an issue on GitHub for your respective SDK: [Android](https://github.com/getsentry/sentry-java/issues/new/choose), [iOS](https://github.com/getsentry/sentry-cocoa/issues/new/choose), [React Native](https://github.com/getsentry/sentry-react-native/issues/new/choose), and [Flutter](https://github.com/getsentry/sentry-dart/issues/new/choose).

**How much does it cost to use Session Replay for mobile?**
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