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unreal: clarify environment defaults #11991
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Bundle ReportChanges will increase total bundle size by 255.64kB (1.3%) ⬆️. This is within the configured threshold ✅ Detailed changes
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| Environments are case-sensitive. The environment name can't contain newlines, spaces or forward slashes, can't be the string "None", or exceed 64 characters. You can't delete environments, but you can [hide](/product/sentry-basics/environments/#hidden-environments) them. | ||
| By default, the SDK reports `Editor` when running inside the Unreal Engine Editor. | ||
| For shipping builds it'll use `Release` and in other configurations it'll use `FApp::GetBuildConfiguration()` |
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| For shipping builds it'll use `Release` and in other configurations it'll use `FApp::GetBuildConfiguration()` | |
| For shipping builds it'll use `Release` and in other configurations it'll use `FApp::GetBuildConfiguration()`. |
lizokm
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Thanks for updating this! I've left some wording suggestions.
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| Environments tell you where an error occurred, whether that's in your production system, your staging server, or elsewhere. |
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| Environments tell you where an error occurred, whether that's in your production system, your staging server, or elsewhere. | |
| Environments in Sentry let you know where an error occurred, (such as in production, staging server, or another location). |
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| Environments tell you where an error occurred, whether that's in your production system, your staging server, or elsewhere. | ||
| It help you better filter issues, releases, and user feedback in the Issue Details page of sentry.io, which you learn more about in our [documentation that covers using environments](/product/sentry-basics/environments/). |
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| It help you better filter issues, releases, and user feedback in the Issue Details page of sentry.io, which you learn more about in our [documentation that covers using environments](/product/sentry-basics/environments/). | |
| They make it easier to filter issues, releases, and user feedback on the Issue Details page, (which you can navigate to by clicking any issue on the [**Issues**](https://sentry.io/orgredirect/organizations/:orgslug/issues/) page). To learn more, read our docs about [using environments](/product/sentry-basics/environments/). |
| By default, the SDK reports `Editor` when running inside the Unreal Engine Editor. You can also set the default environment to `Release`, `Development`, or `Debug` in your build configuration or override the environment value manually. | ||
| Environments help you better filter issues, releases, and user feedback in the Issue Details page of sentry.io, which you learn more about in our [documentation that covers using environments](/product/sentry-basics/environments/). | ||
| Environments are case-sensitive. The environment name can't contain newlines, spaces or forward slashes, can't be the string "None", or exceed 64 characters. You can't delete environments, but you can [hide](/product/sentry-basics/environments/#hidden-environments) them. |
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| Environments are case-sensitive. The environment name can't contain newlines, spaces or forward slashes, can't be the string "None", or exceed 64 characters. You can't delete environments, but you can [hide](/product/sentry-basics/environments/#hidden-environments) them. | |
| **Important things to note about environments:** | |
| - Environment names are case-sensitive. | |
| - Names cannot include new lines, spaces, or forward slashes. | |
| - Certain strings, like "None", aren't allowed. | |
| - The maximum length for an environment name is 64 characters. | |
| - Environments can't be deleted, but can be [hidden](/product/sentry-basics/environments/#hidden-environments) if no longer needed. | |
| By default, the SDK reports `Editor` when running inside the Unreal Engine Editor. | ||
| For shipping builds it'll use `Release` and in other configurations it'll use `FApp::GetBuildConfiguration()` |
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| By default, the SDK reports `Editor` when running inside the Unreal Engine Editor. | |
| For shipping builds it'll use `Release` and in other configurations it'll use `FApp::GetBuildConfiguration()` | |
| When running inside the Unreal Engine Editor, the SDK reports the environment as `Editor`. For shipping builds, it defaults to `Release`. In other configurations it uses the `FApp::GetBuildConfiguration()`. |
| Environments are case-sensitive. The environment name can't contain newlines, spaces or forward slashes, can't be the string "None", or exceed 64 characters. You can't delete environments, but you can [hide](/product/sentry-basics/environments/#hidden-environments) them. | ||
| By default, the SDK reports `Editor` when running inside the Unreal Engine Editor. | ||
| For shipping builds it'll use `Release` and in other configurations it'll use `FApp::GetBuildConfiguration()` | ||
| You can also set the default environment to `Release`, `Development`, or `Debug` in your build configuration or override the environment value programatically. |
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| You can also set the default environment to `Release`, `Development`, or `Debug` in your build configuration or override the environment value programatically. | |
| You can also set the default environment to `Release`, `Development`, or `Debug` in your build configuration, or override it programmatically. |
oh no I merged this on mobile and didn't realize the suggestions. I'm on pto will make the fixes once I'm back. |
Reodered things a bit and added the values mentioned by @tustanivsky on the linked ticket
Resolves: