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Reodered things a bit and added the values mentioned by @tustanivsky on the linked ticket

Resolves:

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Bundle Report

Changes will increase total bundle size by 255.64kB (1.3%) ⬆️. This is within the configured threshold ✅

Detailed changes
Bundle name Size Change
sentry-docs-server-cjs 10.45MB 255.65kB (2.51%) ⬆️
sentry-docs-client-array-push 9.11MB 6 bytes (-0.0%) ⬇️


Environments are case-sensitive. The environment name can't contain newlines, spaces or forward slashes, can't be the string "None", or exceed 64 characters. You can't delete environments, but you can [hide](/product/sentry-basics/environments/#hidden-environments) them.
By default, the SDK reports `Editor` when running inside the Unreal Engine Editor.
For shipping builds it'll use `Release` and in other configurations it'll use `FApp::GetBuildConfiguration()`
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Suggested change
For shipping builds it'll use `Release` and in other configurations it'll use `FApp::GetBuildConfiguration()`
For shipping builds it'll use `Release` and in other configurations it'll use `FApp::GetBuildConfiguration()`.

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Thanks for updating this! I've left some wording suggestions.

sidebar_order: 30
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Environments tell you where an error occurred, whether that's in your production system, your staging server, or elsewhere.
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Environments tell you where an error occurred, whether that's in your production system, your staging server, or elsewhere.
Environments in Sentry let you know where an error occurred, (such as in production, staging server, or another location).

---

Environments tell you where an error occurred, whether that's in your production system, your staging server, or elsewhere.
It help you better filter issues, releases, and user feedback in the Issue Details page of sentry.io, which you learn more about in our [documentation that covers using environments](/product/sentry-basics/environments/).
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It help you better filter issues, releases, and user feedback in the Issue Details page of sentry.io, which you learn more about in our [documentation that covers using environments](/product/sentry-basics/environments/).
They make it easier to filter issues, releases, and user feedback on the Issue Details page, (which you can navigate to by clicking any issue on the [**Issues**](https://sentry.io/orgredirect/organizations/:orgslug/issues/) page). To learn more, read our docs about [using environments](/product/sentry-basics/environments/).

By default, the SDK reports `Editor` when running inside the Unreal Engine Editor. You can also set the default environment to `Release`, `Development`, or `Debug` in your build configuration or override the environment value manually.
Environments help you better filter issues, releases, and user feedback in the Issue Details page of sentry.io, which you learn more about in our [documentation that covers using environments](/product/sentry-basics/environments/).
Environments are case-sensitive. The environment name can't contain newlines, spaces or forward slashes, can't be the string "None", or exceed 64 characters. You can't delete environments, but you can [hide](/product/sentry-basics/environments/#hidden-environments) them.
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Suggested change
Environments are case-sensitive. The environment name can't contain newlines, spaces or forward slashes, can't be the string "None", or exceed 64 characters. You can't delete environments, but you can [hide](/product/sentry-basics/environments/#hidden-environments) them.
**Important things to note about environments:**
- Environment names are case-sensitive.
- Names cannot include new lines, spaces, or forward slashes.
- Certain strings, like "None", aren't allowed.
- The maximum length for an environment name is 64 characters.
- Environments can't be deleted, but can be [hidden](/product/sentry-basics/environments/#hidden-environments) if no longer needed.

Comment on lines +12 to +13
By default, the SDK reports `Editor` when running inside the Unreal Engine Editor.
For shipping builds it'll use `Release` and in other configurations it'll use `FApp::GetBuildConfiguration()`
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Suggested change
By default, the SDK reports `Editor` when running inside the Unreal Engine Editor.
For shipping builds it'll use `Release` and in other configurations it'll use `FApp::GetBuildConfiguration()`
When running inside the Unreal Engine Editor, the SDK reports the environment as `Editor`. For shipping builds, it defaults to `Release`. In other configurations it uses the `FApp::GetBuildConfiguration()`.

Environments are case-sensitive. The environment name can't contain newlines, spaces or forward slashes, can't be the string "None", or exceed 64 characters. You can't delete environments, but you can [hide](/product/sentry-basics/environments/#hidden-environments) them.
By default, the SDK reports `Editor` when running inside the Unreal Engine Editor.
For shipping builds it'll use `Release` and in other configurations it'll use `FApp::GetBuildConfiguration()`
You can also set the default environment to `Release`, `Development`, or `Debug` in your build configuration or override the environment value programatically.
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Suggested change
You can also set the default environment to `Release`, `Development`, or `Debug` in your build configuration or override the environment value programatically.
You can also set the default environment to `Release`, `Development`, or `Debug` in your build configuration, or override it programmatically.

@bruno-garcia bruno-garcia merged commit 007f1da into master Dec 5, 2024
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@bruno-garcia bruno-garcia deleted the bruno-garcia-patch-2 branch December 5, 2024 16:28
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Thanks for updating this! I've left some wording suggestions.

oh no I merged this on mobile and didn't realize the suggestions. I'm on pto will make the fixes once I'm back.

Lms24 pushed a commit that referenced this pull request Dec 13, 2024
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4 participants