docs(android): Document SurfaceView capture option for Session Replay#17664
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docs(android): Document SurfaceView capture option for Session Replay#17664
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…ession Replay Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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May 7, 2026
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| ## SurfaceView Capture | ||
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| By default, Android `SurfaceView` components (used by Unity, video players, map SDKs, and other frameworks that render outside the normal View hierarchy) appear as black or transparent regions in session replays. This happens because `SurfaceView` renders to its own surface, which is composited by SurfaceFlinger independently from the Window and is not captured by the standard PixelCopy window capture. |
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| By default, Android `SurfaceView` components (used by Unity, video players, map SDKs, and other frameworks that render outside the normal View hierarchy) appear as black or transparent regions in session replays. This happens because `SurfaceView` renders to its own surface, which is composited by SurfaceFlinger independently from the Window and is not captured by the standard PixelCopy window capture. | |
| By default, Android `SurfaceView` components (used by Unity, video players, map SDKs, and other frameworks that render outside the normal View hierarchy) appear as black or transparent regions in session replays. This happens because `SurfaceView` renders to its own surface, which is composited by SurfaceFlinger independently from the Window and is not captured by the standard `PixelCopy` window capture. |
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Documents the new experimental
captureSurfaceViewsoption added in getsentry/sentry-java#5333.captureSurfaceViewsrow to the configuration options table inconfiguration.mdxindex.mdx) with explanation, masking warning, and Kotlin + manifest XML examplesPixelCopystrategy (default) and is experimental🤖 Generated with Claude Code