Paint: EGA Compatibility and UI Enhancements#2275
Conversation
Paint update
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This looks great @Vutshi! Thank you for the enhancements and PR! :) Are you ready for commit? I can't quite tell if you have deleted the images/bs?.bmp files, or just changed them and are keeping them around for testing. Let me know either way and we'll get this committed ASAP. Can't wait to try to out :) |
I think so.
I deleted all bs*.bmp and pushed the changes to my fork. It seems to show that they are deleted. |
If you don't use "git rm" but just "rm", strange things can happen. I'll commit this now, and we'll see what happened. |
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Works great! Yes, the bs?.bmp files were deleted, thanks! I am also using the new 8086 toolchain C86 compiler (as well as OpenWatcom) to compile Paint. It seems C86 has found something it doesn't like (again) in render.c and that compiler is crashing. I may push a fix if I can figure out what's wrong with it using '#ifdef C86', FYI. Are you still planning on adding a "fill/bucket" icon? :) |
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BTW, you'll also want to update the "origin" of the local copy of your ELKS fork, delete the branch and pull from master to keep updated, before possibly beginning the cycle again with another PR. To do this:
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yes, I’ll add more icons. |
Description:
export EGAMODE=1before runningpaint. This also switches the mouse cursor to a smaller size (which can be toggled by pressingm).