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ghost-ng edited this page Jan 28, 2026
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| # | Task | Status | Notes |
|---|---|---|---|
| 1 | Document Civilization definition schema | COMPLETE | docs/database/Civilizations.md - full XML/SQL structure |
| 2 | Document Leader definition and linkage | COMPLETE | docs/database/Leaders.md - leader traits and civ priorities |
| 3 | Document Unique Units | COMPLETE | docs/database/Units.md - stats, abilities, tags |
| 4 | Document Unique Buildings/Districts | COMPLETE | docs/database/Buildings.md - yields, requirements |
| 5 | Document Unique Abilities | COMPLETE | docs/civilization-creation/Unique-Abilities.md - full examples |
| 6 | Document Starting Bias | COMPLETE | docs/civilization-creation/Starting-Bias.md |
| 7 | Document Civilization Agendas | COMPLETE | docs/civilization-creation/AI-Behavior.md |
| # | Task | Status | Notes |
|---|---|---|---|
| 8 | Document Technology Tree structure | COMPLETE | docs/technology-civics/Technology-Trees.md |
| 9 | Document adding new Technologies | COMPLETE | Included in docs/technology-civics/Technology-Trees.md |
| 10 | Document Civic Tree structure | COMPLETE | docs/technology-civics/Civic-Trees.md |
| 11 | Document Policy Cards | COMPLETE | docs/technology-civics/Civic-Trees.md (Traditions) |
| 12 | Document Government types | COMPLETE | docs/technology-civics/Governments.md |
| # | Task | Status | Notes |
|---|---|---|---|
| 13 | Document Victory Condition implementations | COMPLETE | docs/victory-conditions/Overview.md |
| 14 | Document custom Victory Conditions | COMPLETE | Included in docs/victory-conditions/Overview.md |
| 15 | Document Victory Progress tracking | COMPLETE | Included in docs/victory-conditions/Overview.md |
| # | Task | Status | Notes |
|---|---|---|---|
| 16 | Document Legacy Path architecture | COMPLETE | docs/legacy-paths/Overview.md - full system |
| 17 | Document custom Legacy Paths | COMPLETE | Included in Overview.md with examples |
| 18 | Document Age Transition mechanics | COMPLETE | AgeProgressions, events, milestones |
| 19 | Document Legacy bonuses | COMPLETE | Rewards, scoring, dark ages |
| # | Task | Status | Notes |
|---|---|---|---|
| 20 | Document Map Script system | COMPLETE | docs/maps-resources/Overview.md - JS scripts |
| 21 | Document Terrain types | COMPLETE | docs/database/Map-Terrain.md |
| 22 | Document Natural Wonders | COMPLETE | docs/database/Map-Terrain.md |
| 23 | Document Map Size configuration | COMPLETE | docs/maps-resources/Overview.md |
| 24 | Document Start Position logic | COMPLETE | docs/maps-resources/Overview.md |
| 25 | Document Climate/resource distribution | COMPLETE | docs/maps-resources/Overview.md |
| # | Task | Status | Notes |
|---|---|---|---|
| 26 | Document Resource types | COMPLETE | docs/maps-resources/Overview.md |
| 27 | Document creating new Resources | COMPLETE | docs/maps-resources/Overview.md - full example |
| 28 | Document Yield modifiers | COMPLETE | docs/modifiers/Overview.md, maps-resources |
| 29 | Document Trade Route resources | COMPLETE | Covered in maps-resources |
| 30 | Document Resource requirements | COMPLETE | Resource_RequiredLeaders in docs |
| # | Task | Status | Notes |
|---|---|---|---|
| 31 | Document Unit creation | COMPLETE | docs/database/Units.md |
| 32 | Document Promotion trees | COMPLETE | docs/units/Promotions.md |
| 33 | Document Great People | COMPLETE | docs/units/Great-People.md |
| 34 | Document Religion system | COMPLETE | docs/religion/Overview.md |
| 35 | Document City-State types | COMPLETE | docs/independents/Overview.md |
| 36 | Document Barbarian/Independents | COMPLETE | docs/independents/Overview.md (combined) |
| 37 | Document Events/Narrative | COMPLETE | docs/narrative/Overview.md |
| 38 | Document Diplomacy modding | COMPLETE | docs/diplomacy/Overview.md - actions, relationships, favor/grievance |
| 39 | Document Espionage system | COMPLETE | docs/espionage/Overview.md - operations, countermeasures, outcomes |
| 40 | Document Golden Age/Era Score | COMPLETE | docs/mechanics/Era-Score.md - legacy points, celebrations, dark ages |
| # | Task | Status | Notes |
|---|---|---|---|
| 41 | Document Modifier system | COMPLETE | docs/modifiers/ (Overview, Effect-Types, Collection-Types, Requirement-Types) |
| 42 | Document Gameplay Scripts | COMPLETE | docs/javascript/Overview.md (JS, not Lua) |
| 43 | Document UI modding | COMPLETE | docs/technical-reference/UI-Modding.md - screens, widgets, events |
| 44 | Document Localization | COMPLETE | docs/technical-reference/Localization.md - text keys, translations, formatting |
| 45 | Document Art asset requirements | COMPLETE | docs/technical-reference/Art-Assets.md - icons, textures, 3D models |
| 46 | Document ModInfo packaging | COMPLETE | docs/Modinfo-Files.md |
| 47 | Document Load order/compatibility | COMPLETE | docs/technical-reference/Load-Order.md - dependencies, conflicts |
| 48 | Create cross-reference index | COMPLETE | docs/Index.md - tables, types, effects, tasks lookup |
COMPLETE: 48 tasks (ALL 1-48) PARTIAL: 0 tasks PENDING: 0 tasks
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docs/Index.md- Cross-reference index linking all systems -
docs/civilization-creation/Unique-Abilities.md- Complete ability examples (task #5) -
docs/technical-reference/UI-Modding.md- UI screens, widgets, events (task #43) -
docs/technical-reference/Load-Order.md- Load order, dependencies, compatibility (task #47)
-
docs/technical-reference/Art-Assets.md- Art assets, icons, textures, 3D models
-
docs/technical-reference/Localization.md- Localization system, text keys, translations
-
docs/mechanics/Era-Score.md- Era Score, Golden Ages, celebrations, dark ages
-
docs/espionage/Overview.md- Espionage system, operations, spy units, countermeasures
-
docs/diplomacy/Overview.md- Diplomacy system, actions, favor/grievance, relationships
-
docs/units/Promotions.md- Unit promotion system, disciplines, commendations -
docs/units/Great-People.md- Great People system, classes, individuals, Great Works -
docs/religion/Overview.md- Religion system, beliefs, pantheons -
docs/independents/Overview.md- City-States, tribes, bonuses, barbarians
-
docs/maps-resources/Overview.md- Maps, resources, world generation
-
docs/legacy-paths/Overview.md- Complete Legacy Path system documentation
-
docs/victory-conditions/Overview.md- Victory conditions, defeats, legacy paths
-
docs/technology-civics/Technology-Trees.md- Complete tech tree documentation -
docs/technology-civics/Civic-Trees.md- Civic tree and traditions documentation -
docs/technology-civics/Governments.md- Government types and golden ages
-
docs/database/Civilizations.md- Civilization definitions -
docs/database/Leaders.md- Leader definitions -
docs/database/Units.md- Unit definitions -
docs/database/Buildings.md- Building definitions -
docs/database/Map-Terrain.md- Terrain and features -
docs/database/Types-and-Kinds.md- Type system -
docs/modifiers/Overview.md- Modifier system -
docs/modifiers/Effect-Types.md- Effect types -
docs/modifiers/Collection-Types.md- Collection types -
docs/modifiers/Requirement-Types.md- Requirement types -
docs/javascript/Overview.md- JavaScript API -
docs/narrative/Overview.md- Narrative events -
docs/tutorials/Adding-Policies.md- Policy tutorial -
docs/Modinfo-Files.md- Mod packaging -
docs/Getting-Started.md- Setup guide
C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VII\