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Hi @AlexanderBlackman
I think this is related to the TargetFramework configuration.

Currently, we support net8, net9, and net10 targeting Windows 10 (19041). However, for faster debugging, I temporarily limited the Debug configuration to net10 only. In addition, our shader library only supports 22621+ and does not work with 19041.

Please check your TargetFramework. In the Debug configuration, it should be:

net10.0-windows10.0.22621.0

Also, whenever you switch between Debug and Release, make sure to:

  1. Close Visual Studio.
  2. Delete the bin and obj folders. (or just run our Clean-obj-bin.bat script)
  3. Open Visual Studio
  4. Rebuild the solution.

This is necessary because the Release configuration t…

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