v0.2.1-alpha
Pre-release
Pre-release
·
12 commits
to master
since this release
Changes
- Floor portal passthrough: player can now descend into horizontal floor portals blocked by blocks below the frame. Uses
physics_override.floor_portal_cb_shift— C++ raises the collision box bottom dynamically so the camera reaches the trigger naturally. - Camera roll animation: smooth roll for all portal traversals where bases differ (cross-axis, same-axis with different rot, etc.)
- half_w/half_h swap: correct quad/clip-plane dimensions for portals with odd rotation on all axes
- eff_src_r negation: extended to vert→horiz traversals (cancels mirror, keeps rotation)
- 5-plane portal clip: portal surface near-clip plane added to RTT pass
- Various camera position, trigger, and bounds fixes
Install
Download the AppImage, make it executable and run:
chmod +x Luanti-portal-x86_64.AppImage
./Luanti-portal-x86_64.AppImage