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v0.2.1-alpha

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@giacomo986 giacomo986 released this 02 Jun 20:04
· 12 commits to master since this release

Changes

  • Floor portal passthrough: player can now descend into horizontal floor portals blocked by blocks below the frame. Uses physics_override.floor_portal_cb_shift — C++ raises the collision box bottom dynamically so the camera reaches the trigger naturally.
  • Camera roll animation: smooth roll for all portal traversals where bases differ (cross-axis, same-axis with different rot, etc.)
  • half_w/half_h swap: correct quad/clip-plane dimensions for portals with odd rotation on all axes
  • eff_src_r negation: extended to vert→horiz traversals (cancels mirror, keeps rotation)
  • 5-plane portal clip: portal surface near-clip plane added to RTT pass
  • Various camera position, trigger, and bounds fixes

Install

Download the AppImage, make it executable and run:

chmod +x Luanti-portal-x86_64.AppImage
./Luanti-portal-x86_64.AppImage