Welcome to my Unity learning repository! This is where I document my journey from dragging cubes into a scene to (hopefully) building the next indie masterpiece that crashes less than twice per minute. 🚧✨
This is a chaotic collection of tutorials, experiments, and "what happens if I do this" moments — all part of my path to mastering Unity. Expect floating objects, missing colliders, and some C# scripts that probably defy the laws of physics (and logic). But hey — progress, not perfection!
- 🎲 Basic Unity scenes (a.k.a. CubeWorld)
- 💾 Scripts that may or may not compile
- 🧠 Experiments with physics, lighting, and things I don’t fully understand yet
- 🕹️ My first games! (Some are playable, some are... art)
- 🧩 Assets I’ve added and forgotten why
Let’s just say: stuff works when it wants to. You might find:
- Objects randomly flying into space 🌌
- Rigidbodies doing their own thing
- UIs that appear in mysterious dimensions
- One script named
GameManager.csthat's doing way too much
- ✅ Installed Unity without breaking my PC
- ✅ Dragged a cube into the scene (feeling powerful)
- ✅ Learned what a prefab is (kinda)
- ✅ Made something move... unintentionally
- 🔄 Still wrestling with Unity’s input system
- 🏗️ On the way to understanding the ECS system (pray for me)
- 🌟 Future goal: Make something cool and not break the build
If you're a Unity pro who stumbled here, please keep in mind: I'm like a raccoon discovering a keyboard. Curious, chaotic, and sometimes accidentally impressive. 🦝💻
Unity’s console is my most loyal companion. It never lies. It just throws errors with cryptic messages that send me on hours-long debugging quests. 🔍🐛
Every legendary developer once started by rotating a cube. I'm just out here rotating mine — badly — but with enthusiasm. 🚀
Let’s see where this madness goes!