A minimal Direct3D 12 project that renders a simple rectangle on screen. This project is designed as a beginner-friendly introduction to modern graphics programming using DirectX 12.
DirectX12Rectangle demonstrates the basic setup of a Direct3D 12 rendering pipeline, including device initialization, command queues, swap chains, and rendering geometry using vertex buffers.
The goal of this project is to provide a clean and easy-to-understand starting point for learning DirectX 12 without unnecessary complexity.
- Direct3D 12 initialization
- Window creation and swap chain setup
- Command queue and command list usage
- Basic vertex buffer for rendering geometry
- Renders a rectangle using GPU pipeline
- Double buffering
- Windows 10 or Windows 11
- Microsoft Visual Studio 2019 or 2022
- Windows SDK (latest recommended)
- GPU with DirectX 12 support
git clone https://github.com/YOUR_USERNAME/DirectX12Rectangle.git- Open the
.slnfile in Visual Studio
- Set configuration to
x64 - Press
Ctrl + Shift + B
- Press
F5to run with debugger - Or
Ctrl + F5to run without debugger
DirectX12Rectangle/
│
├── DirectX12Rectangle.sln
├── DirectX12Rectangle/
│ ├── DirectX12Rectangle.vcxproj
│ ├── src/
│ ├── include/
│ ├── shaders/
│ └── assets/
│
└── README.md
This project helps you understand:
- How Direct3D 12 differs from older versions (like D3D11)
- Explicit GPU resource management
- Command-based rendering workflow
- Basic rendering pipeline setup
- This project focuses on simplicity rather than optimization
- Error handling is minimal for clarity
- Intended for educational purposes
- Add color and textures
- Introduce index buffers
- Implement camera and transformations
- Add shader abstraction
- Expand to 3D rendering
This project is open source and available under the MIT License.
- Microsoft DirectX 12 documentation
- Graphics programming tutorials and community resources