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@AhmadBaracat
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Ignore build, MacOSX and Windows files

Ignore build, MacOSX and Windows files
@shiftkey
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@ahmedbaracat rather than duplicating OS-specific rules for all projects, these live in https://github.com/github/gitignore/blob/master/Global/OSX.gitignore and https://github.com/github/gitignore/blob/master/Global/Windows.gitignore.

The build-related changes seem relevant here - any supporting docs around what these files represent and why they can be excluded from version control would be greatly appreciated!

@AhmadBaracat
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@shiftkey Thanks for pointing that out.

The main reason for excluding build-related changes is not to hit the file size limit which, I believe, is 100 MB. Normally, games developed with unity, especially 3D ones, have large build files and you can always build the project when you fork/clone/download it :)

Hope this helps
APK: "the package file format used to distribute and install application software and middleware onto Google's Android operating system" https://en.wikipedia.org/wiki/Android_application_package

Unity package: https://help.market.envato.com/hc/en-us/articles/202500634-Building-a-UnityPackage

@shiftkey
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@ahmedbaracat those details are good enough for me - and the files are Unity-specific, not OS-specific as I first thought...

shiftkey added a commit that referenced this pull request Jan 27, 2016
Allow for ignoring other important files and save space
@shiftkey shiftkey merged commit 1199897 into github:master Jan 27, 2016
u9E9F pushed a commit to u9E9F/gitignore that referenced this pull request Jul 8, 2017
Allow for ignoring other important files and save space
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2 participants