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@vvolkgang
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*.suo files are binary, user specific files generated by Visual Studio with some user configuration information, thus, don't need to be versioned.

*.suo files are binary, user specific files generated by Visual Studio with some user configuration information, thus, don't need to be versioned.
@arcresu
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arcresu commented Nov 8, 2013

Thanks for this! These rules are covered in VisualStudio.gitignore; do you think that it's worth duplicating them here in Unity.gitignore?

@vvolkgang
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Yes, for the sake of commodity and "newbie proofing".

  1. VisualStudio.gitignore it's huge and 95% of it covers cases that don't apply to Unity3D development
  2. As Unity is one of the few (hell, only?) places I know one ever ignores project files, the .suo file is the only one missing and in my opinion, inexperienced developers will think that that file is required for some unkown reason (because all of the other "VisualStudio" related files were already ignored).

@arcresu
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arcresu commented Nov 8, 2013

That makes sense; thanks for explaining! ✨

arcresu added a commit that referenced this pull request Nov 8, 2013
Added Visual Studio .suo files
@arcresu arcresu merged commit 40e4855 into github:master Nov 8, 2013
drothmaler pushed a commit to drothmaler/gitignore that referenced this pull request May 27, 2014
Added Visual Studio .suo files
u9E9F pushed a commit to u9E9F/gitignore that referenced this pull request Jul 8, 2017
Added Visual Studio .suo files
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2 participants