Summary
Implement the money system where players earn cash from trainer battles and spend it at Rail Marts for items.
Why
Economic progression is important for item access. Players need money to buy Trainballs, Potions, and other supplies.
Acceptance Criteria
- Player has money counter that persists in save data
- Defeating trainers awards prize money based on trainer level
- Money displays in menu and during shop transactions
- Can spend money at shops, cannot buy if insufficient funds
- Money cannot go negative
- Display money earned at end of trainer battles
Notes
Summary
Implement the money system where players earn cash from trainer battles and spend it at Rail Marts for items.
Why
Economic progression is important for item access. Players need money to buy Trainballs, Potions, and other supplies.
Acceptance Criteria
Notes