Skip to content

Add money/currency system with battle rewards and spending #53

@githumps

Description

@githumps

Summary

Implement the money system where players earn cash from trainer battles and spend it at Rail Marts for items.

Why

Economic progression is important for item access. Players need money to buy Trainballs, Potions, and other supplies.

Acceptance Criteria

  • Player has money counter that persists in save data
  • Defeating trainers awards prize money based on trainer level
  • Money displays in menu and during shop transactions
  • Can spend money at shops, cannot buy if insufficient funds
  • Money cannot go negative
  • Display money earned at end of trainer battles

Notes

Metadata

Metadata

Assignees

No one assigned

    Labels

    P1-highCore gameplay features needed for MVPfeatureNew feature implementation

    Projects

    No projects

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions