A small fix release. The headline: OpenNook no longer requires Xcode 26 to
build.
This is still 0.x: the public API is not frozen. Pin to a tag.
Fixed
- The Liquid Glass surface style now builds on Xcode versions earlier than
26. ItsGlass/.glassEffectuse is from the macOS 26 SDK, and
@availableis only a runtime gate - it still needs those symbols present in
the SDK being compiled against, so an earlier Xcode failed with "cannot find
'Glass' in scope". The real path is now compile-gated behind
#if compiler(>=6.2): an earlier toolchain compiles the pre-Tahoe
approximation instead, while building with the macOS 26 SDK keeps the real
material (runtime-gated to macOS 26). A consumer on an older Xcode can now
build the package. - Cleared a Swift 6 concurrency warning on
NookFilePickerKey.defaultValue(a
@MainActor-isolated value held in a nonisolated static) by giving the inert
default picker anonisolated init. No behavior change.
Install
.package(url: "https://github.com/glendonC/opennook", from: "0.3.1")Requirements
- macOS 15 or later (the Liquid Glass material itself needs macOS 26; every
other surface style works on macOS 15+) - Swift 5.9+ to consume; building the real Liquid Glass material needs the
macOS 26 SDK (Xcode 26+), otherwise the package builds the approximation
Migration
Nothing to do beyond bumping the dependency.