-
-
Notifications
You must be signed in to change notification settings - Fork 0
5. Foveated Rendering
Foveated rendering is a technique that improves GPU performance by rendering different areas of the image at different quality levels. In VR, this usually means keeping the center of the view sharp, using medium quality around the outer area, and lowering quality further at the edges where it is less noticeable.
In DesktopXR, these regions are fully configurable, including both their size and texture quality. DesktopXR’s foveated rendering currently supports NVIDIA graphics cards only.
DesktopXR attempts to apply FFR to all games where possible. In some cases, issues may occur, such as FFR being applied to menus, loading screens, HUD elements, or only one eye.
Where available, DesktopXR will use a game-specific profile to handle these cases. DesktopXR can also detect when a game may not be suitable for FFR, and in those cases FFR will not be applied.
DirectX 11
| Game | Profiled | Description |
|---|---|---|
| Assetto Corsa | - | - |
| Assetto Corsa Competizione | - | - |
| Automobilista 2 | Yes | Perfect |
| DCS | No | FFR working but hits loading menus |
| iRacing | Yes | Perfect |
| Le Mans Ultimate | Yes | Perfect |
| rFactor 2 | No | FFR working but hits loading menus |
DirectX 12
| Game | Profiled | Description |
|---|---|---|
| Assetto Corsa Evo | No | FFR working but buggy |
| Microsoft Flight Simulator 2020 | Yes | Perfect |
| Microsoft Flight Simulator 2024 | - | - |