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5. Foveated Rendering

Glen Harrison edited this page May 3, 2026 · 61 revisions

What is Foveated Rendering?

Foveated rendering is a technique that improves GPU performance by rendering different areas of the image at different quality levels. In VR, this usually means keeping the center of the view sharp, using medium quality around the outer area, and lowering quality further at the edges where it is less noticeable.

In DesktopXR, these regions are fully configurable, including both their size and texture quality. DesktopXR’s foveated rendering currently supports NVIDIA graphics cards only.

How does it work in DesktopXR?

FocusCore-1000

ffr

Which games are supported?

DesktopXR attempts to apply FFR to all games where possible. In some cases, issues may occur, such as FFR being applied to menus, loading screens, HUD elements, or only one eye.

Where available, DesktopXR will use a game-specific profile to handle these cases. DesktopXR can also detect when a game may not be suitable for FFR, and in those cases FFR will not be applied.

DirectX 11

Game Profiled Description
Assetto Corsa - -
Assetto Corsa Competizione - -
Automobilista 2 Yes Perfect
DCS No FFR working but hits loading menus
iRacing Yes Perfect
Le Mans Ultimate Yes Perfect
rFactor 2 No FFR working but hits loading menus

DirectX 12

Game Profiled Description
Assetto Corsa Evo No FFR working but buggy
Microsoft Flight Simulator 2020 Yes Perfect
Microsoft Flight Simulator 2024 - -

Does eye tracking work in all headsets?

How can I request a new FFR profile?

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