Skip to content

Releases: gmdima/shadowdark-extras

4.12

06 Jan 15:00

Choose a tag to compare

What's Changed

New Contributors

Full Changelog: 4.1...4.12

Shadowdark Extras v4.12
🚀 New Features
NPC Card Enricher
Added a powerful new journal enricher to display styled NPC stat cards directly in your journal pages.

Syntax: @DisplayNpcCard[Actor.UUID]
Options:
Named: Use @DisplayNpcCard[Actor.UUID named] to hide the UUID link and show a clean title (perfect for unique bosses).
Custom Name: Use {Custom Name} at the end to override the actor's display name.
Visuals: Displays HP, AC, Level, Movement, and Ability Modifiers in a premium dark-themed layout.
Spellcasting Disadvantage
Expanded predefined effects to support disadvantage on spellcasting checks.

Spellcasting Disadvantage (Global): Applies disadvantage to all spell rolls.
Spellcasting Disadvantage (Specific): Prompts for a specific spell selection (mirrors existing Advantage functionality).
🛠️ Improvements & Fixes
Item Sheet UI Responsiveness
Immediate Feedback: Toggling "Enable Aura", "Apply Token Filters", and "Allow Saving Throw" now updates the UI immediately without requiring the sheet to be closed and reopened.
Standardized Flags: Normalized auraEffects data structure across all relevant item types (Spells, Potions, Scrolls, Wands).
📖 Usage Examples
Feature Syntax
Basic Card @DisplayNpcCard[Actor.UUID]
Custom Name @DisplayNpcCard[Actor.UUID]{Gorthok the Cruel}
Unique Boss @DisplayNpcCard[Actor.UUID named]
Hidden Link + Label @DisplayNpcCard[Actor.UUID named]{The Beast}

4.1

05 Jan 16:24

Choose a tag to compare

4.1
Shadowdark Extras v4.1: DSN Integration, Synchronization Fixes, and U…

4.0

04 Jan 21:21

Choose a tag to compare

4.0
v4.0: Fix duration spell tracking, self-targeting effects, carousing …

3.99b

04 Jan 03:42

Choose a tag to compare

  • fixed multiple animations for weapons and shields
  • rework of carousing system using modal fullscreen and outcomes incorporated, added possibility to add benefits and mishaps (in case a mishap asks you to reroll / add a mishap or whatever), added notification system to alert other players of changes to mishaps/benefits
  • fixed css for carousing chat messages
  • fixed conditions togglers dropdown menus not showing
  • fixed animation of weapons having a different rotation offset compared to preview
  • fixed animation sway having a double strength rotation
  • added possibility to hide benefits and mishaps for carousing to players (settings)
  • fixed containers counting coins by value instead of quantity
  • added 900 weapons and shields, and a new selector with folders/filtering
  • fixed spells templates/summons/auras being tied to damage card (so if player couldnt see damage card they were unable to cast)
image

3.93

03 Jan 03:01
8c65809

Choose a tag to compare

added level up animation
fixed weapon/shield/level up/lights animation not showing on token creation if they are ready to level up or holding weapons/lights.

image

3.92

03 Jan 01:56
7341781

Choose a tag to compare

fixed carousing css and header background extension image
fixed players being able to accept and pay for carousing before the game master choses the tier

3.91

03 Jan 00:20
6c18bb5

Choose a tag to compare

fixed bug with carousing expanded not changing tabs in the editor
fixed bug with carousing expanded rolling tiers from classic table instead of expanded

added buttons to import cursed scroll 6 tables (copy the lines of the whole tables)

3.9

02 Jan 21:53
ed7343e

Choose a tag to compare

3.9

✨ New Features
Transfer Coins to Player
New "Transfer Coins" button on player sheets (in COINS section)
Dialog to select GP/SP/CP amounts and recipient
Uses Item Piles API for proper synchronization
Trade System Refactor - Socketlib Direct Prompts
Replaced chat-based trade request/accept flow with direct socketlib prompts
Target player now sees immediate dialog: "Would you like to trade with {name}?"
Both trade windows open automatically when accepted
Removed need for clicking chat messages
Place Tokens Filter Dialog
When party has both Players and NPCs, shows selection dialog:
All Members - Places everyone
Players Only - Only places PCs
NPCs Only - Only places NPCs (with spawn count roll)
Skips dialog if party only has one type
🐛 Bug Fixes
Hidden Journals Display (Previously completed)
Internal journals (sdx_carousing_sync, sdx_carousing_tables) now hidden from sidebar
Divide Coins to PCs Only
Fixed "Divide to PCs" to exclude NPCs (was incorrectly including them)

3.8

02 Jan 03:42
e47f580

Choose a tag to compare

3.8
  • added about 50 new conditions inside the compenium
  • fixed conditions toggler css to accomodate large number of conditions
  • added advantage/disadvantage condition hooks for stat abilities

3.7

01 Jan 21:55
e15ea76

Choose a tag to compare

3.7
  • spells and weapon damages have a type(including each bonus singularly) (fire, ice, slashin etc) this was supposed to be only for flavor, but now i added active effects Vulnerability, Resistance and Immunity. So if a monster has it, the damage he receives will be modified by those.
  • added on token weapon and shields animations (like with torches , open weapon sheet, click on the new animate button), with separate animation editor and filters
Foundry_Virtual_Tabletop_pzn6C2qJbG.mp4
image image