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@go-gui-org

go-gui-org

go-gui

A modern, cross-platform graphical user interface framework for Go. go-gui provides native-feeling widgets, flexible layout, and GPU-accelerated rendering across macOS, Windows, and Linux — no CGo, no JavaScript bridge, just Go.

Libraries

go-gui — Core framework providing the widget set, constraint-based layout engine, event system, and GPU-accelerated rendering backend. All drawing is backed by a retained-mode scene graph that batches draw calls and avoids redundant raster work. Widgets are composable and stylable via a CSS-like property system, making it straightforward to build interfaces that feel native on each platform without platform-specific code paths.

go-glyph — Text and icon rendering library built on the same pipeline as go-gui. Handles bidirectional text, multi-grapheme clusters, and complex scripts to deliver browser-quality text layout. Ships with a curated set of general-purpose icons and supports loading third-party icon sets (Material, Tabler, Lucide). Glyph-level metrics, shaping, and rasterization are exposed for applications that need precise control over text placement — code editors, design tools, and typesetting.

go-charts — Declarative charting library for data visualization. Supports line, bar, area, pie, scatter, and candlestick charts with configurable axes, legends, and tooltips. Renders via the go-gui scene graph, so charts integrate directly into application windows and respond to the same theme and styling system. Designed for both real-time dashboards (incremental data updates without full redraw) and static report generation.

go-maps — Map widget that renders tiled raster and vector layers with marker and overlay support. Handles projection, coordinate systems, and level-of-detail tile selection so developers can drop a map into an application without managing map service protocols. Suitable for geospatial dashboards, asset tracking, and location-aware tools.

go-term — Embeddable terminal emulator widget. Provides a PTY layer, ANSI/VT escape sequence parser, and a render surface that integrates into go-gui layouts. Useful for developer tools, deployment consoles, and any application that needs a first-class command-line interface alongside graphical panels.

go-edit — Text editing components ranging from a simple line editor to a multi-cursor code editor with syntax highlighting, code completion hooks, and configurable key bindings. Uses a piece-table data structure for efficient undo and concurrent edits. Integrates with go-glyph for glyph-level cursor placement and text measurement.

Pinned Loading

  1. go-gui go-gui Public

    Cross-platform GUI framework for Go — no virtual DOM, no diffing, just fast, composable UI.

    Go 19

  2. go-glyph go-glyph Public

    High-performance text rendering library for Go, powered by Pango, FreeType, and FontConfig. Provides text shaping, layout, rasterization, and editing with pluggable rendering backends.

    Go 2

  3. go-charts go-charts Public

    Charting library for Go, built on go-gui. Immediate-mode rendering via DrawCanvas — no virtual DOM, no diffing, just fast composable charts.

    Go 2

  4. go-edit go-edit Public

    A code editor widget for go-gui. Pure Go, no CGO. Syntax highlighting via chroma. Text shaping via go-glyph.

    Go 1

  5. go-map go-map Public

    Interactive slippy-tile map widget for go-gui. Raster tiles, pan/zoom, vector overlays.

    Go 1

  6. go-term go-term Public

    Go

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