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Description
Godot version
v4.2-stable
godot-cpp version
4.2.1-stable
System information
Windows 10
Issue description
I used godot_cpp to reproduce the official demo "compute_shader_heightmap". An error occurred in the code, but vs code was unable to catch the error message. Output only in the editor. How do I get vs code to capture the underlying error output


Steps to reproduce
Debug configuration
{
"name": "Map_start",
"type": "cppdbg",
"request": "launch",
"program": "d:/Godot/Godot_v4.2-stable_win64.exe",
"args": ["--path", "d:/Project/War2/Editor"],
"stopAtEntry": false,
"cwd": "${fileDirname}",
"environment": [],
"externalConsole": false,
"MIMode": "gdb",
"miDebuggerPath": "C:\\w64devkit\\bin\\gdb.exe",
"setupCommands": [
{
"text": "-enable-pretty-printing",
"ignoreFailures": true
},
{
"text": "-gdb-set disassembly-flavor intel",
"ignoreFailures": true
}
]
}
Minimal reproduction project
N/A
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