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12 changes: 11 additions & 1 deletion CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -3,6 +3,7 @@
#
# godot-cpp cmake arguments
# GODOT_GDEXTENSION_DIR: Path to the directory containing GDExtension interface header and API JSON file
# GODOT_CPP_SYSTEM_HEADERS Mark the header files as SYSTEM. This may be useful to supress warnings in projects including this one.
# GODOT_CUSTOM_API_FILE: Path to a custom GDExtension API JSON file (takes precedence over `gdextension_dir`)
# FLOAT_PRECISION: Floating-point precision level ("single", "double")
#
Expand Down Expand Up @@ -39,6 +40,7 @@ project(godot-cpp LANGUAGES CXX)
cmake_minimum_required(VERSION 3.12)

option(GENERATE_TEMPLATE_GET_NODE "Generate a template version of the Node class's get_node." ON)
option(GODOT_CPP_SYSTEM_HEADERS "Expose headers as SYSTEM." OFF)

# Default build type is Debug in the SConstruct
if("${CMAKE_BUILD_TYPE}" STREQUAL "")
Expand Down Expand Up @@ -169,11 +171,19 @@ if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
target_compile_definitions(${PROJECT_NAME} PUBLIC TYPED_METHOD_BIND)
endif()

target_include_directories(${PROJECT_NAME} PUBLIC
# Optionally mark headers as SYSTEM
set(GODOT_CPP_SYSTEM_HEADERS_ATTRIBUTE "")
if (GODOT_CPP_SYSTEM_HEADERS)
set(GODOT_CPP_SYSTEM_HEADERS_ATTRIBUTE SYSTEM)
endif ()

target_include_directories(${PROJECT_NAME} ${GODOT_CPP_SYSTEM_HEADERS_ATTRIBUTE} PUBLIC
include
${CMAKE_CURRENT_BINARY_DIR}/gen/include
)

unset( GODOT_CPP_SYSTEM_HEADERS_ATTRIBUTE )

# Put godot headers as SYSTEM PUBLIC to exclude warnings from irrelevant headers
target_include_directories(${PROJECT_NAME}
SYSTEM PUBLIC
Expand Down