Skip to content

Conversation

@dementive
Copy link
Contributor

Adds the missing hashfuncs for Color, Pair, and Callable. Mainly for the fix in godotengine/godot#107289 but I also needed the Pair hash for module compatibility.

Also updated Pair to be the same as the Pair in Godot.

@dementive dementive requested a review from a team as a code owner October 4, 2025 23:05
Copy link
Collaborator

@dsnopek dsnopek left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Thanks! I compared the changes to the code in Godot, and it looks like it matches to me. I have only the one note below

#include <intrin.h>
#endif

#include "godot_cpp/templates/pair.hpp"
Copy link
Collaborator

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

This should using #include <...> like the others here, and be ordered alphabetically

Copy link
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Fixed and pushed that.

I do realize it probably makes no difference at all but is there a reason godot-cpp uses #include <...> for including godot-cpp files? Typically #include <...> is only used for system includes and that is how it is used upstream too so it's always seemed odd to me that godot-cpp does it like this.

Copy link
Collaborator

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

I'm not sure - I don't recall ever having discussed it, but it's used consistently. If we decided we wanted to change this, we should change it everywhere. I think the consistency is more important than which include style we use

@dsnopek dsnopek added the enhancement This is an enhancement on the current functionality label Oct 5, 2025
@dsnopek dsnopek added this to the 4.x milestone Oct 5, 2025
Copy link
Collaborator

@dsnopek dsnopek left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Thanks! Looks good to me :-)

@dsnopek dsnopek merged commit bde278b into godotengine:master Oct 20, 2025
16 checks passed
@dsnopek
Copy link
Collaborator

dsnopek commented Oct 20, 2025

Cherry-picked for 4.5 in PR #1870

@dsnopek
Copy link
Collaborator

dsnopek commented Oct 20, 2025

Cherry-picked for 4.4 in PR #1871

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

enhancement This is an enhancement on the current functionality

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants