tutorials/3d/global_illumination/reflection_probes #405
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I'm confused. The Note box at the top of this page says:
However, the very last paragraph says:
So, which one is true? No probes in the Compatibility renderer, or up to 2 per mesh? |
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Under Meta Quest 3 the reflection probe dont work under gl_compatibility renderer |
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tutorials/3d/global_illumination/reflection_probes
As stated in the Standard Material 3D and ORM Material 3D, objects can show reflected and/or diffuse light. Reflection probes are used as a source of reflected and ambient light for objects inside ...
https://docs.godotengine.org/en/4.4/tutorials/3d/global_illumination/reflection_probes.html
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