tutorials/physics/large_world_coordinates #564
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I think we should add a note to the limitations that it doesn't affect the GPUParticles Node with global coordinates as well, and the reduced float single precision will make them jump between positions. |
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tutorials/physics/large_world_coordinates
Why use large world coordinates?: In Godot, physics simulation and rendering both rely on floating-point numbers. However, in computing, floating-point numbers have limited precision and range. Thi...
https://docs.godotengine.org/en/stable/tutorials/physics/large_world_coordinates.html
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