classes/class_displayserver #77
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Note like me if you were looking for the virtual keyboard output. You can overide window_set_input_text_callback or the default one shoots into Viewport::push_text_input which only works to push to the Control node with Key focus. So either make an invisible control with key focus or hook into one of those two options. |
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Does that mean that we can't set a framerate limit when disabling vsync? |
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classes/class_displayserver
Inherits: Object A server interface for low-level window management. Description: DisplayServer handles everything related to window management. It is separated from OS as a single operating system...
https://docs.godotengine.org/en/stable/classes/class_displayserver.html
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