File tree Expand file tree Collapse file tree 1 file changed +16
-0
lines changed
tutorials/3d/global_illumination Expand file tree Collapse file tree 1 file changed +16
-0
lines changed Original file line number Diff line number Diff line change @@ -121,6 +121,22 @@ There are 3 global illumination modes available for meshes:
121121 This option is much slower compared to **Static **. Only use the **Dynamic **
122122 global illumination mode on large meshes that will change significantly during gameplay.
123123
124+ .. note ::
125+
126+ For meshes with the **Static ** bake mode, the VoxelGI baking system is not able
127+ to make use of custom shaders. These will be considered to be pure black,
128+ only acting as light blockers. You can make custom shaders taken into account
129+ by using the **Dynamic ** bake mode for these objects, but this has a performance cost.
130+
131+ For BaseMaterial3D, some properties are currently ignored during baking. This can
132+ impact visuals if the material's albedo or emission texture was designed around
133+ a certain UV mapping:
134+
135+ - **UV1 > Offset **
136+ - **UV1 > Scale **
137+ - **UV1 > Triplanar **
138+ - **Emission > On UV2 **
139+
124140Additionally, there are 3 bake modes available for lights
125141(DirectionalLight3D, OmniLight3D and SpotLight3D):
126142
You can’t perform that action at this time.
0 commit comments