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"Using Signals" in Godot Engine stable documentation giving incorrect instructions #7347

@minorthreatmikey

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@minorthreatmikey

Your Godot version: 4.0.2

Issue description: I'm trying to follow documentation and got lost when when getting to signals section. Here is what it says:

To add a button to our game, we will create a new main scene which will include both a button and the Sprite2D.tscn scene that we scripted in previous lessons.

It then proceeds to show a picture of the Sprite2D.tscn file being dragged to the right spot. However, I don't have a Sprite2D.tscn file in my filesystem dock. I only have a 2Sprite2D.gd. This script was created on a node, not a scene. Did I do something wrong or is this a bug? My frustration on this part made me lose interest and skip ahead to first 2D game section.

URL to the documentation page: https://docs.godotengine.org/en/stable/getting_started/step_by_step/signals.html#scene-setup

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