-
-
Notifications
You must be signed in to change notification settings - Fork 3.5k
Description
Your Godot version:
4.1
Issue description:
The last note in "Collision Shapes (3D)" refers to a setting that is removed or replaced in Godot 4. I know there were a lot of major updates to physics for Godot 4, so I'm guessing that option is simply removed / no longer needed. We should either remove the note or replace it if necessary.
Here is the notes text:
"Suppose you need to make a RigidBody slide on a concave collision shape. In that case, you may notice that sometimes, the RigidBody will bump upwards. To solve this, open Project > Project Settings and enable Physics > 3d > Smooth Trimesh Collision.
Once you've enabled smooth trimesh collision, make sure the concave shape is the only shape of your StaticBody and that it's located at its origin without any rotation. This way, the RigidBody should slide perfectly on the StaticBody."
URL to the documentation page:
https://docs.godotengine.org/en/stable/tutorials/physics/collision_shapes_3d.html