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Description
4.1.stable.mono
The documentation on the tutorial Introduction to the animation features mentions a track Settings panel, which does not exist in the Animation tab of the Godot 4.1 editor.
As an example, I have a basic Elevator scene containing a CollisionShape3D and two meshes (Platform and Shroud), each of which has properties animated in the Ascend and Descend animations (which are separate to allow configurable delays with corresponding looping animations to play in between). There are no children of the AnimationPlayer node in the Scene Tree; the meshes and collision shape are sibling nodes. The Ascend animation is shown here, with the tracks occupying the full width of the panel:
I cannot find where such settings have been moved to, even when toggling into the bezier curve editor. No such settings are visible in the Inspector panel, even when selecting Animation -> Open in Inspector.
