Skip to content

Animation tracks missing Track Settings panel (4.1) #8141

@djmcgaughran

Description

@djmcgaughran

4.1.stable.mono

The documentation on the tutorial Introduction to the animation features mentions a track Settings panel, which does not exist in the Animation tab of the Godot 4.1 editor.

As an example, I have a basic Elevator scene containing a CollisionShape3D and two meshes (Platform and Shroud), each of which has properties animated in the Ascend and Descend animations (which are separate to allow configurable delays with corresponding looping animations to play in between). There are no children of the AnimationPlayer node in the Scene Tree; the meshes and collision shape are sibling nodes. The Ascend animation is shown here, with the tracks occupying the full width of the panel:

image

I cannot find where such settings have been moved to, even when toggling into the bezier curve editor. No such settings are visible in the Inspector panel, even when selecting Animation -> Open in Inspector.

Metadata

Metadata

Assignees

No one assigned

    Labels

    area:manualIssues and PRs related to the Manual/Tutorials section of the documentationbug

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions