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area:manualIssues and PRs related to the Manual/Tutorials section of the documentationIssues and PRs related to the Manual/Tutorials section of the documentationbug
Description
Your Godot version:
4.2 stable
Issue description:
The documentation for CanvasItem shaders contains the following sentence twice: "xy specifies position in window, z specifies fragment depth if DEPTH is not used". However, this DEPTH constant does not exist. Both occurences are in the description of FRAGCOORD for the fragment shader and light shader respectively.
URL to the documentation page:
https://docs.godotengine.org/en/stable/tutorials/shaders/shader_reference/canvas_item_shader.html
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area:manualIssues and PRs related to the Manual/Tutorials section of the documentationIssues and PRs related to the Manual/Tutorials section of the documentationbug