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10 changes: 2 additions & 8 deletions tutorials/2d/introduction_to_2d.rst
Original file line number Diff line number Diff line change
Expand Up @@ -165,10 +165,6 @@ Use the three-dot menu for this:
- Make Bone2D Node(s) from Node(s): Converts selected node(s) into Bone2D.

.. seealso:: To learn more about Skeletons, see :ref:`doc_cutout_animation`.

- **Project Camera Override**: Temporarily replaces the active camera in the level
(e.g., the camera following the player) with the camera in the editor's viewport, allowing
you to move freely and inspect the level's different parts, while the game is running.

- **View** menu: Provides options to control the viewport view. Since its options
depend heavily on the viewport, it is covered in the :ref:`doc_introduction_to_2d_the_viewport`
Expand Down Expand Up @@ -307,10 +303,8 @@ for everything GUI. For 3D, Godot uses the :ref:`Node3D <class_Node3D>` node.
3D in 2D
--------

It is possible to display 3D scenes in 2D screen. This is achieved by adding a
:ref:`SubViewport <class_SubViewport>` as a child.
Then, you can drag a 3D scene as a child of the SubViewport:
It is possible to display 3D scenes in 2D screen, You can see this in the demo `3D in 2D Viewport <https://godotengine.org/asset-library/asset/2804>`__.

.. image:: img/3d_in_2d_demo_editor.webp

.. seealso:: You can check the demo on: `3D in 2D Viewport demo <https://godotengine.org/asset-library/asset/2804>`__.