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7 changes: 4 additions & 3 deletions tutorials/assets_pipeline/importing_audio_samples.rst
Original file line number Diff line number Diff line change
Expand Up @@ -10,9 +10,10 @@ Godot provides 3 options to import your audio data: WAV, Ogg Vorbis and MP3.

Each format has different advantages:

- WAV files use raw data or light compression (IMA-ADPCM or QOA). They are
lightweight to play back on the CPU (hundreds of simultaneous voices in this
format are fine). The downside is that they take up a lot of disk space.
- WAV files use raw data or light compression (IMA-ADPCM or QOA). Currently
they can only be imported in raw format, but Godot allows compression after
import. They are lightweight to play back on the CPU (hundreds of simultaneous
voices in this format are fine). The downside is that they take up a lot of disk space.
- Ogg Vorbis files use a stronger compression that results in much
smaller file size, but require significantly more processing power to
play back.
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