Remove erroneous include guard #11385
Merged
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The tail end of an include guard is provided
within the defs.h code blocks,
however #pragma once is used at the top instead.
godot-docs/tutorials/scripting/gdextension/gdextension_c_example.rst
Lines 156 to 172 in e4d463e
godot-docs/tutorials/scripting/gdextension/gdextension_c_example.rst
Lines 486 to 503 in e4d463e
I am also failing to compile the example using scons:
Which is either on my end (and I could use some help 🙏 ) or indicative of other problems within this page.