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@Vennnot Vennnot commented Apr 25, 2023

Changed NavMesh to Occluder as meant by the documentation and the image above it.

Here is the original page: https://docs.godotengine.org/en/latest/tutorials/assets_pipeline/importing_scenes.html

Here is the issue where this was mentioned: #6201 (comment)

Additionally, I would break the parent issue above into check boxes to make them more easily trackable. That, and separate the proposals for improvements from actual issues where things are not documented. So the actual issue can be worked on more easily and closed.

Irrelevant to this PR but, I've noticed a lot of Github issues where the issue is no longer valid since either the documentation has changed so much or a fix was already merged. Can I send you a list @YuriSizov ? We could stream line things and make it easier for first time contributors to actually find something valid to work on.

Changed NavMesh to Occluder as meant by the documentation and the image above.

Here is the original page: https://docs.godotengine.org/en/latest/tutorials/assets_pipeline/importing_scenes.html

Here is the issue where this was mentioned: #6201 (comment)

Additionally, I would break the parent issue above into check boxes to make them more easily trackable. That, and separate the proposals for improvements from actual issues where things are not documented. So the actual issue can be worked on more easily and closed.
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Thanks!

@skyace65 skyace65 merged commit 506958e into godotengine:master Apr 26, 2023
@Vennnot Vennnot deleted the patch-1 branch April 26, 2023 04:59
@YuriSizov YuriSizov added bug area:manual Issues and PRs related to the Manual/Tutorials section of the documentation labels Apr 26, 2023
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Can I send you a list @YuriSizov ? We could stream line things and make it easier for first time contributors to actually find something valid to work on.

Just comment on the relevant issue that you think is outdated, and one of the maintainers will check.

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