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Remove note for looping VideoStreamPlayer. Previously, workarounds were needed to get seamlessly looping video with VideoStreamPlayer nodes. Since godotengine/godot#77856 got merged, no workarounds are necessary anymore, and connecting the on_finished signal to the play() method produces seamlessly looping video.

Also added a warning regarding setting the audio quality too high, as doing so ended up with audio dropouts on my end while debugging the PR. It is probably useful information for the users, especially those targeting low powered devices.

As no workarounds are necessary to seamlessly loop videos since godotengine/godot#77856 got merged.
@Piralein Piralein added this to the 4.1 milestone Jun 7, 2023
@Piralein Piralein added enhancement area:manual Issues and PRs related to the Manual/Tutorials section of the documentation labels Jun 7, 2023
@mhilbrunner mhilbrunner merged commit 46bb76b into godotengine:master Jun 9, 2023
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mhilbrunner commented Jun 9, 2023

Thanks for solving that one, and double thanks for taking care of the documentation for it too! 🎉Merged.

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3 participants