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@bitsawer bitsawer commented Jun 7, 2023

I noticed that some threading code examples still use old Godot 3.x syntax which doesn't work in 4.x anymore. Updated a few code sample so that they compile and run correctly.

Also removed the article_outdated tag, seems like the article is now pretty well up-to-date. I assume that tag is manually handled like this and not done by some automatic process?

@Piralein Piralein added bug area:manual Issues and PRs related to the Manual/Tutorials section of the documentation cherrypick:4.0 labels Jun 8, 2023
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LGTM. I don't remember what's the consensus regarding the use of type hints in examples but assuming it's recommended / allowed, this should be good to go.

@mhilbrunner
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re: type hints, see GDScript style guide. I think in this case it's okay to have them :)

Also removed the article_outdated tag, seems like the article is now pretty well up-to-date. I assume that tag is manually handled like this and not done by some automatic process?

Yes exactly. Thanks for overhauling this page!

@mhilbrunner mhilbrunner merged commit 808d100 into godotengine:master Jun 9, 2023
@bitsawer bitsawer deleted the update_threading branch June 9, 2023 19:35
mhilbrunner added a commit to mhilbrunner/godot-docs that referenced this pull request Aug 1, 2023
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